Archangel: Fate of the Galactic Commonwealth
By Raphael Salgado
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Prepare yourself for the first space combat/tactical simulator for the iPhone and iPod touch!
"I can play this game over and over again. It's a buy!" -TouchOfGaming.com
Captain on the bridge! In a desperate bid for survival of the human race, the Galactic Commonwealth has appointed you to command their latest prototype battlecruiser, the UGS Archangel.
After devastating nearly all of the Commonwealth's fleet, the Makuzi Ascendancy has unleashed one last armada to destroy the remaining Terran homeworlds.
With the UGS Archangel, warp to various sectors of the quadrant to fight off Makuzi warships with phasers and torpedoes. Send damage control crews to various parts of your ship. Divert power to balance the terms of engagement. Coordinate with navigation, tactical, engineering, and communications, as you carry out your orders. It's a battle to the finish, and you're in total control from the captain's chair!
Archangel: Fate of the Galactic Commonwealth features intense arcade action, stereo sound effects, dozens of quality voiceover phrases, and an epic orchestral soundtrack. If you're a fan of sci-fi TV shows and movies such as Star Trek, Battlestar Galactica, Babylon 5, StarGate, and Firefly/Serenity, you'll love the feel of this game!
Featuring the voice of actor Michael Wehrhahn!
NOTE: Enhance your gameplay on the iPhone 3GS! If you're experiencing slowness or if the application quits unexpectedly, try rebooting your device first or disabling voiceovers.
Watch the official game trailer on YouTube: http://www.youtube.com/watch?v=__k7X2X6Fyk or http://tinyurl.com/archvideo
Pros: - sets the mood of a Star Trek-ish universe well. - in general the visuals are good, and the game harks back to the older Commodore PET Star Trek game- except perhaps a little more action oriented. - allows you to resume a game. - I like the visual screen crack when you have taken severe damage. - good voiceovers. Cons: - Some recommended improvements for the future: = When you are in Warp, let the user skip the animation with a tap. It was pretty to look at the first 2 times. Then it gets old fast. = In sensor mode you really need some arrow indicator to let you know where the enemy is. Seeing lots of shimering dots is really not informative. = The galactic map has icons that really aren't explained. Perhaps have a small window pop up whenever you click on a sector to tell you more about it. And then within that subwindow let you engage warp. = When you die, allow me to tap on the ending to skip over it. Since I die a lot I really don't want to have to sit through the ending repeatedly. = There does not appear to be any clear indication of shield or hull status in the main combat screen. = This really could use a target lockon mode. Trying frantically to shoot in the right direction is not fun at all when most of the time your fingers occlude the target.
This game has great potential and it really brings being a starship commander to life. However, in every sci-fi universe, the commanders have gone up the military ranks and only after years of field experience are they ready and able to calmly lead an entire intergalactic warship of troops through enemy incursions.
This game basically drops you in with only a basic "How to play" screen for help. The screen tells you where things are but doesn't explain anything. While fans of various series this gets it's inspiration from might be able to figure out what should be done it's hard to find with no tutorial. There should also be a beginner mode where opening the Command menu pauses so you can issue a command untill you learn the game. The warp and game over screens need to have tap to skip.
Once the main game gets some fixing an online mode would be great and a more mission based mode would be nice. Right now you're basically dropped into space to go help whatever or go wherever without much direction. Also some other options to shoot would help. Maybe touch and slide to move the ship and tap and double tap for phasers/torpedoes or a button to toggle them and tap to shoot.
Very good needs a couple of upgrades
I play this on the iPad. I like this version better then the iPad version.
A couple of issues.
The sector chart. I should be either blank or convey information. Personally I think it would be cool to show which sectors had planets ANC which had star bases. Enemy ships should then go from sector to sector in "plan" that why you could actually plan a defense.
The sensor screen should have a zoom function to cover the entire sector.
The final enemy is way to easy to kill. Power up phasers and fire from off screen and it is dead. I would give it missiles.
A limited stock guided missile that uses the sensor screen for targeting.
Make the asteroids bigger more numerous make it a challenge to fight in and around them.
Make the nebula sectors have zones where shields work and where they do not. Disable sensor screen in the nebula.
Have the plan nets be where you can get special weapons.
Have the enemy ships show damage in some way.
- Category: Games
- Released: Aug 03, 2009
- Version: 1.0
- Size: 37.4 MB
- Language: English
- Seller: Raphael Salgado
- © 2009 Raphael Salgado
Compatibility: Requires iOS 2.2.1 or later. Compatible with iPhone, iPad, and iPod touch.