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"Atlantic Fleet is probably the game of the year." - Owen Faraday,
Atlantic Fleet is a turn-based tactical and strategic simulation of the Battle of the Atlantic during World War II.

- Stunning full 3D graphics and environments, including underwater
- A unique blend of deep strategic planning combined with quick tactical decisions
- Play as the Royal Navy and her allies or Kriegsmarine (German navy)
- Up to 10 versus 10 ships in combat
- 3 Game Modes:
1) Single Battle Editor with 30 Historical Missions for standalone combat
2) Campaign of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
- Individually saved games for each campaign and faction
- Multiplayer Hotseat for Single Battles
- Sink ships with realistic buoyancy physics, not with hit-point bars!
- Target specific ship subsystems to sink or cripple the enemy
- Destructible ships, subsystems and visual damage to ships
- 60 historical ship classes representing over 630 ships and 350 submarines
- 13 playable aircraft
- Submarine warfare, Wolf Packs and Convoys
- Carrier operations and land-based air strikes
- Too many more to list here, visit

What's New

Version 1.11

Fixed a bug in Battle of the Atlantic mode where purchasing a G,H Class destroyer could corrupt save game data.
Increased resilience of North Carolina Class Battleship.
Fixed Nelson Class secondary gun turret alignments.

Ratings and Reviews

4.4 out of 5
226 Ratings
226 Ratings

Outstanding game probably best strategy game this year!!

Killer fish games you have outdone yourselves and somehow managed to top pacific fleet. However if it is possible since you added fighter their should be a option for fighters to defend fleets and bombers or attack other fighters and bombers as many people have been wanting German carriers. This system could possibly work by giving commands for air groups to defend fleet standby for attack of enemy fleet and defend bombers and basically dogfights would have a pre determined outcome based on altitude of fighter and how well it does at that altitude and how big that squad is compared to enemy air but it would also be nice to see working bomber defensive arms. Once fighters launch they become a separate group from carriers on less they are landing so how altitude would work would be that each air craft type has a different max height and climb, climbing would take up one turn but climbing above bombers would not make a difference on how well fighters could defend bombers dis including the bonuses and negatives of climbing to high or diving to low. PS could you revamp the pacific fleet games thnx. PPS I SWEAR IF YOU AT LEAST ADD DOGFIGHTS ONCE I GET MY SELF A COMPUTER I WILL DOWN LOAD AND PLAY WORLD OF WARPLANES FOR 1 YEAR (shivers)


Use your map for accuracy

Great game with tons of replay value. Most of the negative reviews cite the inaccurate rangefinding of radar. This is true. Use the map instead - it is hyper-accurate. On your first shot use whatever to radar suggests. After that, bring your ships broadside and to a halt. Check the map for each shot after. You'll quickly get the hang of how much to modify the elevation to get hits every time. I've 3 starred every mission and won the battle of the atlantic on both sides easily using this.

I think it would be boring if it were automatic. In true sims like Silent Hunter series, you're constantly accessing the map and using skill to beat the game.

BTW this is best played on big screens like iPads or iphone 6+. I tried on iphone 5 and it's a little too small for me.

Rinky, The Betrayed

Best Naval Game I've Played For A LONG Time.

Now, the models, to start. Are fantastic. Detailed and striking. The Damage Control is also great. The battles you can fight are packed with action, and the fun never ends. I myself love the Historical Campaign, and beat it easy with the Germans. TOO easy, sometimes. The range-finder is difficult to deal with, but it's still really effective. The game may be expensive, but how do you think people make games? By Magic? No. They need money to do what you want, you realize. Overall a well-balanced, good looking game.
*EDIT* Some things I would like to see are some more prototype ships, like the Graf Zeppelin, or maybe a Fletcher or (possibly) USS Ranger or an older US BB, like the Texas. Maybe bigger battles too? I understand that it will be hard to do this, but if you do, thanks very much. Still loving this game.
*EDIT 2*
Just warning everyone - the British Atlantic Campaign is HARD. Losing destroyers as fast as the Germans lose subs grows to an attrition rate that will be a close shave. Also, great game for scenarios. A couple more ships I’d like would be:
Type XVII U-Boat
Emden (Post-WWI)
Otherwise, game is great. Still recommend it, even though it hasn’t had extra content in a while.


Killerfish Games Pty Ltd
220.3 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
Age Rating
Rated 12+ for the following:
Infrequent/Mild Realistic Violence
Infrequent/Mild Cartoon or Fantasy Violence
© 2015 Killerfish Games


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