Ava believes she can fly. Immerse yourself in this thrilling journey across a beautiful yet hazardous skyline. Weave between giant bomb-balloons, dive into turbo-charged catapults, bounce off trampolines and launch up into the clouds. Just never touch the floor.

Defy gravity. With style.

Lovingly crafted by the multi-award winning British indie studio Laserdog, Ava Airborne lets you master the sky with anything you can find: cardboard wings, rocket-propelled boots, an old umbrella, or even a jet-fuelled trombone.


TAKE TO THE SKIES: Glide Ava as far as you can without touching the floor - the further you fly, the bigger the reward!

JOIN THE ELITE: Progress Ava through fifteen levels of pilot, from the beginner’s Leaf rank to the ultra-exclusive Ace class!

BIRD BUDDIES: Get a little boost from Ava’s flying companions, from Steven the Seagull to Duckington McDuckFace!

FALLING BEAUTY: Customise your very own Ava by collecting your very own trinkets, charms and companions!

Follow Ava as she flies on Social:

© 2018 PlayStack LTD.

What’s New

Version 2.2.1

TAKE TO THE SKIES: Glide Ava as far as you can without touching the floor - the further you fly, the bigger the reward!
What's New:

- Fixed an issue with logging out of Facebook
- Fixed an issue where the Buddy animations would not start

Ratings and Reviews

3.9 out of 5
166 Ratings

166 Ratings

chrisbeaman ,

Has huge potential

I think you’ve made a great start with this game, but the next step to encourage retention/bring in more revenue is to add features to the game so that there’s more to it. It kind of reached capacity as far as diversity for me by the time I’d gotten a gold contraption...I eventually continued to acquire most of the upgrades, but the game had become stale.

If I were you, I’d make it so that the different gliders and buddies and lollipops and things give you powerups or maybe the buddies pop black balloons for you. I’d make it so that players could travel 1,000,000M in Fly mode through using the right combination of powerups and skillful gliding. I’d add powerups and “load out” selection to Race mode and make it so that sweets earned count toward your purchasability.

I’d keep the core game dynamics that you’ve built, but add enhancements to widen the spectrum of those dynamics. It would make the game more fun and give you more money-making opportunities.

Cluster Donkey ,

Monetization Tactics Ruin a Fun Game

The way the developers decided to implement micro transactions into the game is so abrasive that it ruins the app. Games where you are encouraged to stay alive as long as you can benefit from a system where you can try again immediately. Here, you have to wait through 3 screens that can barley be sped up and a menu that asks if you want to watch ads for more in game currency. Pick up more than one present in a game? You have to pay to open it with in game currency. So many tactics and distractions just to tug at your wallet or get you to watch advertisements.

The game itself is fun with but has some flaws. It’s hard to judge altitude. Maybe put an indicator on the left hand side or make the steps in the sky more distinguished. The recovery system requires you to tap in order to regain control, but after you tap it feels like it requires additional taps in order to get your contraption to work.

Developer Response ,

Hey there. Thanks for taking the time to reach out. I have forwarded your feedback to the team. If you have other suggestions, could you please send a message to our team at Our team uses feedback from players like you to improve the game and any ideas you have to improve the game experience would be appreciated.

electroqobra ,

Good Game But...

So I think this game is really fun but what annoyed me is that I started playing on my iPhone. I then downloaded the game on my iPad. For some reason my level in the game transferred (7 cannonball) but my candies didn’t and I couldn’t access the store or any of my gliders.

My other complaint is that when you collect multiple presents, you can open the first one but it makes you pay for the others in candy. If I collected it, why do I have to pay to open it. Also, I think the lunchboxes that you buy for 50 candy should come as a bonus or something you can collect in intervals because you can only get one piece and you have to watch an ad to get more. Kind of a ripoff IMO. Anyway, that’s what I think about this game.

Developer Response ,

Hello. I'm sorry that you've experienced a problem with profile data in Ava Airborne. Could you please reach out to our support team at and we can look into recovering this data for you?

As for the gifts, different coloured gifts cost different amounts to open, including one free box. I will pass your feedback onto the team regarding monitization :)


PlayStack Ltd
158 MB

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.


English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish

Age Rating
Rated 4+
© PlayStack Ltd
In-App Purchases
  1. Sweet-O-Tron 9000 $2.99
  2. Handful of Sweets $1.99
  3. Bag of Sweets $4.99


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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