Avernum 2: Crystal Souls is an epic, indie, fantasy role-playing adventure in a unique, massive world. The subterranean land of Avernum is full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Explore a massive, underground nation of tunnels and caverns, packed with over 100 towns and dungeons. Fight to complete up to three distinct game-winning quests. Master over 60 spells and battle disciplines and hunt for hundreds of magical artifacts.

Avernum 2: Crystal Souls features:

* Epic fantasy adventure with over 50 hours of gameplay.
* An enormous underworld, with multiple nations and alien cultures.
* Over 100 towns and dungeons.
* Three separate game-winning quests. There are many ways to fight the invaders. Do just one of them or all three!
* Unique races and settings make Avernum different from any adventure out there.
* Dozens of side quests and hundreds of magical artifacts.
* Rich game system with over 60 spells and battle disciplines and a multitude of beneficial character traits to choose from.

The story of Avernum 2 is self-contained, and previous experience with Avernum games isn't required.

What's New

Version 1.1

* Avernum 2: Crystal Souls is now a full 64-bit application.

Ratings and Reviews

4.6 out of 5

5 Ratings

5 Ratings

for the original RPG crowd - think Apple-IIc +


Remember Bard’s Tale?... Ultima?
Avernum is not full of great visual effects or complications. But it is fun and addicting; not at all boring. I reached for it because I wanted a RPG like I used to play in high school, in the mid-late 1980s. The first 45 minutes I thought it was going to be boring or too limited, but now I am so hooked. The game draws you in pretty quickly and makes you want to invest in your party, discover more gear, more story, more scenes. I like the gradually unfolding storyline, and also especially the way combat is handled - just the right amount of tactics, variety, atmosphere, and a touch of 1980s-style eye candy. This is the game I happily reach for when I want more than my mobile games offer, but don’t want to dive into the more heavy/serious desktop MMORPG I play when I have a whole day free (rarely).

So much back and forth...


Wish the developed would take a game design course. There’s so much repetitive traveling back and forth for quests that I decided to delete the game before I died of boredom. If there’s water that I have to travel, why are theyre so few places that sell boats? The boats of course get trapped in areas because of waterfalls and then you have to find another boat seller. Shouldn’t every town have a place to sell the stuff you’ve acquired so that you can get gold for training and new gear? I’ve spent less money on other games and had a much better playing experience. Most developers evolve their games and game play over time. This is the same game that I purchased years ago when I bought my first Mac - nothing really new. I played D&D games when Commodore 64’s ruled the earth and had better gaming experiences.

I had so much fun playing this game!!


It was really fun. Reminded of my Ultima days.
The story line is great, and levelling up is done very well.
It is gradual and at a good pace.
My personal strategy was just to quest all around (for like 60 hours literally)
And then I spent the last 10 finishing the game and the final three quests.
But I had a great time doing it.
Great job!!


Spiderweb Software
223.9 MB
Age Rating
Rated 12+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
© 2015-8 Spiderweb Software Inc., All Rights Reserved


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