＊＊＊＊＊App Store May SLG Recommended！App Store May RPG Recommended！＊＊＊＊＊
Freely develop your own hero and his allies; freely combine any ability that you want to learn. Live an entertaining and intelligent gaming experience. Be attracted by this game and challenge difficult bosses along this story！
- You can switch Language in app for 9 kinds:English,简体中文，繁体中文, عربي ,Français,Deutsch,Italiano,Español,日本语
- There is no ability learning limit by class and no equipment limit by class. You can combine and improve your hero and his equipment at your own will.
- More than 130 different and unique combat abilities, being all of them available to master by any unit.
- Self-movement battlefield objects that can receive attacks and be moved across the battlefield by using abilities.
- Go through checkpoints and defeat bosses with unique design.
- Randomly generated maps.
- Randomly generated equipment properties.
- Mutual ability learning between different units.
- Randomly generated exploring adventures.
- After defeating bosses and obtaining victory, you will receive a unique title and epic equipment with special features.
- third clearance to unlock the Tavern
- 6th stage unlock private training ground
- 10th clearance to unlock the challenge, the Tavern special hero
-12th stage unlock Unique Equip Inlay function(In private training)
- when gold is greater than 3000 or soul stone more than 200, exploration can trigger a mysterious businessman
-New 3 challenges
-New Suite (Arcane Master's collection, Vince's vallation, Krishna gifts, Cassilis's chambers, Ephraim Longing)
-New Exclusive Treasure
-New Lottery button
-Shops no longer sell any Unique
-New function of transferring between the protagonist in private training field
-Hero archer's agility from 40 to 36, hero Mage's agility from 40 to 38
-now remote unit of common attack additional stun time, the effect of haul halved
-Champion glove now becomes melee unit 50%, remote 25% chance hits 2 lattice
-The newly acquired champion vizard now becomes a 20% increase in the base resistance (stun, haul, strike-fly) (obtained remain
-Ghost armor from 50 to 35, magic resistance from-35 change-20
-Bruce Lee's Magic Resistance from-20 to-15
-Armor of steel puppet from 40 to 25, magic resistance from 0 to 10
-The nun's ordinary attack can now be directly treated with ally, 70% therapeutic quantities
-Dwarf shooter Agility from 23 to 30, impale from 1 to 7
-The agility of the crossbow turns from 29 to 33
-Totem base attack from 15-50 to 15-70
-Shenlong Swing CD from 14 seconds to 11 seconds
-The magic attack of apprenticeship of the wand from 90 to 80 (the player has acquired remain the same)
-The maxlife of the lost Robe is from 900 to 800 (the player has acquired remain the same)
-Passive drain now changes to spell-drain blood, increasing its 15% spell-drain
-Passive backstab now instead increases physical and spell damage 35%
-Guerrilla injuries increase from 12% to 10%
-Charge increase coefficient from 15% to 20%
-Sneak duration from 9 seconds to 6 seconds, CDs from 12 seconds to 9 seconds
-the CD of penetrate shooting from 15 sec to 9 seconds
-Exiled CDs from 12 seconds to 10 seconds
-Passive stun no longer increases stun time
-Boss's base stun resistance from 25% to 35%
-Balancing the attributes of the boss and part of roles
-Boss Challenge now has a phased change
-Spiritual eruption now becomes: Sacrifice 20 armor and 20 magic resistance, as well as 60 internal bleeding, increased their magic attack 100
-Wolf Group's attack added from 15 to 20
-The magic Attack of the union chanting adds from 15 to 20
-The lone wolf ,block and counterattack add from 17 to 20
-Tenacious life replies from 10/sec to 20/sec
-Shield Wall now becomes: When being attacked, for each ally around, obtains 17 armor and magic Resist
-Impale prepared CDs from 21 SEC to 16 seconds
-Waving prepared CDs from 21 seconds to 16 seconds
-The God-given power of CDs from 36 seconds to 30 seconds
-Chaos wins now becomes a common attack on all the enemies around, with 70% of the storm hits and 20% of the crit multiples
-Now,Bunshin can no longer deflect damage, can not be drained from
-Deflect damage is now the same as the source type, calculated armor or magic resistance
-Impale and splat injuries can not drain
-Now equipment attach with color border according to quality
-Now active skill also obtains the corresponding color border (physical: Red) (Magic: Blue) based on its injury type (summon: Green) (Universal: Yellow)
-The additional target of impale and splat is not affected by haul
-Fix cyclone still end round bug
-Fix bugs that can cause stuck
Ratings and Reviews
As a fan of chess using that name in the title made me skeptical but interested. It was only when I downloaded it and found myself lost in its complexities I realized how wisely it's been named. Brilliant.
Thank you for your support,I have been updating it ever since.How do you like it now, if you have anything to share, just write me an email. My email: email@example.com
As a stage full of fools, smart game don't profit,I guess
The storyline really draws you in. There is so much to this game and the combat sequences keep you guessing. Highly recommend - will be playing for a while 👍😃
The game is just wonderful. Wonderful graphics, wonderful sound, easy interface, fun and entertaining game. I recommend :)
- zongchi che
- 89.4 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2016 Che Zong Chi
- In-App Purchases
- 600 diamonds $0.99
- Month Card $4.99
With Family Sharing set up, up to six family members can use this app.