By Trivial Technology
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Play the #1 Backgammon on the App Store! Now with the best online Backgammon experience with background match-making and two ways to play online: Turn-based gameplay or live games via Game Center. Challenge your friends, play against random opponents, compete for leaderboard glory, and earn achievements.
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** Recommended by MacWorld as a Top Download for your iPhone, iPod Touch, or iPad in their November 2010 issue.
** “Backgammon Premium is the crème-de-la-crème ‘gammon’” 9 out of 10 stars Appaddicts.com!
** Nominated for “best dice game of 2009 in the 2009 Best App Ever Awards hosted by bestappever.com!
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Backgammon is believed to have started in Persia, eventually finding its way to Britain with the Roman conquest in the 1st century and was played by Emperor Claudius who even had his carriage equipped with a playing board! It became such a gambling mania that it was declared illegal under the Republic.
Playing on the history of the game, there are 6 visually pleasing, rich board designs; Egyptian, Roman, Medieval, Victorian, Modern and Classic.
We also offer, out of the box, two classic game variations: “Old English” and Nackgammon. “Old English” is the most popular game variation in England. Nackgammon is a more challenging variation designed to add more creativity and skill to the game.
With integrated Bluetooth Peer-to-Peer support you can play with your friends over Bluetooth with no network required! You can also play against the computer in either Easy, Medium or Hard difficulties, or play with a friend on a single device.
- Two ways to play online: Turn-based or live with Game Center
- Background match-making: search for opponents while you play!
- Single Player Games (with Easy, Medium, Hard or, soon, with our brand-new Expert player)
- Match support! Play to 3, 5, 9 or 15 points with Doubling. Matches use the Crawford Rule
- On the phone Multiplayer and Bluetooth peer to peer games
- Move-Assist, highlights available moves
- Unlimited “Undo” in single-player games
- Extensive game statistics, including dice rolls
- Designed for iPhone & iPad
What's New in Version 4.3.0
Now with iPhone 6 & 6 Plus support! Additionally, this update fixes issues with iOS 8 and iOS 7.
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Updated March review
Updated March 23 review: with today's update, after my move, the dice sits right on top of the submit button! I cannot press the submit button underneath!! You should have left well enough alone - now I cannot submit my moves at all to play my games. The yellow greenish highlight on suggested moves is a strain on the eyes!
Also, when I click on Leaderboard now - nothing happens! I am using an iPad mini with the latest iOS. Things were just fine before the update.
A game ended because a player did not make a move for 2 weeks. HOWEVER - it shows that I LOST that game. Shouldn't I have won?! Buggy!!
Sometimes games do not load so I have to kill the app, reload and hope it loads.
Updated review: in turn based mode, when the player does not make his or her move after a certain amount of days - the game should end
and that player loses the game.
I've been waiting over TWO weeks and now three weeks for my opponents to make their moves! And I cannot start any more due to those held up games.
Buggy: sometimes the games do not load even after connected to Game Center. I close the app and reopen several times but games still do not load!! I end up not playing until hours later or the next day. Frustrating!
There should be a next button to play the next game in line, instead, I have to go back to the main menu and then sometimes my games will not load.
Loved the older version, current UI is just bad
Why do you need to change a great UI when it works? Here are some problems I see with the current update:
• The old version had the board occupy the whole screen on the phone. The new one adds a useless menu button at the bottom of the screen, reducing the height of the board. Everything is smaller now, including the checkers. This has a small but huge implication: the touch target are smaller and harder to pinpoint precisely.
• Where is the forfeit button? There is no way to finish a game now.
• When a checker is out, its position on the middle bar is slightly off the center, making it harder to reach with your thumb.
• When doubling, the doubling dice sits in the middle of the bar, providing no indication as to who was the last to double. This is perhaps why the checkers that are out sit so much off the center. The old way of having the doubling dice sit right on the end of the middle bar was much better, eliminating the last two problems I mentioned.
Why does it make sense to you to fix the doubling cube on the board so that it is not clear who doubled, a taken cube decides possession! You have compromised all the original features for what. It's bad enough that your program takes bad cubes based on pip count never realizing when it's primed! That flaw alone can allowed me to make 128 points in a single roll-out!
- Category: Games
- Updated: Mar 23, 2015
- Version: 4.3.0
- Size: 61.8 MB
- Language: English
- Seller: Trivial Technology
- © 2011 Trivial Technology LLC
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.
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