By Lucky Frame
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Loved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK
"Bad Hotel is a chaotic, lovely experience... " - indiegames.com
"... you seriously need to check out Bad Hotel." - Touch Arcade
"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. " - Kotaku
"Bad Hotel is a delicious treat for eyes, ears, and intellect. It’s a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..." - 148apps.com
"completely awesome...Lucky Frame, keep this kind of stuff coming. " - Gamezebo
IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.
You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
What's New in Version 1.4.2
Bug fix update!
Fixes a problem where some users would lose their scores when fully quitting the game.
Sorry about that, folks.
Original but could stand improvement
Sometimes mobile games feel stale with umpteen platformers and shooters trying to fit on a touchscreen by plastering virtual buttons everywhere.
Then there's the occasional game like this that is inventive and was clearly built for a touchscreen.
I only wish it made better use of screen estate. The idea is to build up but it doesn't take long to fill the screen. A gravity mechanic to snap sections into place would save space by removing gaps.
Great look but blocks are hard to place
It would be a lot less frustrating at higher difficulties if the blocks snapped to a grid.
Interesting design but
Not really that fun IMO. It looks good and does interesting things with sound but it all didn't come together for me in a way that makes me want to keep playing
- Category: Games
- Updated: Nov 05, 2013
- Version: 1.4.2
- Size: 67.1 MB
- Language: English
- Seller: Lucky Frame Limited
- © 2013 Lucky Frame
Compatibility: Requires iOS 4.1 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4s, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPad, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation), and iPod touch (6th generation).