Your home is under attack. The king is dead at the hands of Viking invaders. Hope is a distant glimmer in the fog, fading fast with every passing moment. As you rise to take your father’s place as ruler, it will fall to you to stage your defenses. But make no mistake – this is no fight for victory, but a desperate grasp for survival.
Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island. Everything is at stake: fail, and watch the blood of your subjects stain the ground red.
It’s charmingly brutal, with beautiful procedurally-generated islands and adorable soldiers juxtaposed against the blood-stained realities of war. You control the broad strokes of the battle, giving high level commands to your soldiers who try their best to carry them out in the heat of the moment. It’s accessibly deep, with simple player inputs masking a dynamic combat simulation that make it inviting to new players while challenging veterans.
Keep fighting, warriors. Not for power or riches or glory, but for hope of peace to come once again in the harsh lands of the Bad North.
REAL-TIME TACTICS ROGUELITE: Position and relocate your troops to fend off the Vikings, who each have their own counters to the threats you pose. Pick your battles and plan your evacuations carefully! Lose a commander and they’re gone forever; lose everything, and it’s game over!
INTELLIGENT UNIT CONTROLS: You command the broad strokes of your defenses and monitor positioning — your soldiers do the rest, navigating and engaging intuitively in response to the situation at hand.
PROCEDURALLY-GENERATED ISLANDS: Each island is both stylistically charming and unique in its layout. Plan your strategies around every nook and cranny, for you only get one chance to save them from the enemy invasion.
UNLOCKABLE UPGRADES: A stronger, smarter defense leads to greater rewards. Use these to develop your subjects from a ragtag militia into seasoned warriors.
- Added Easy Difficulty mode
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stun-locked
- Early game enemy types appear a little sooner
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some frame rate spikes due to garbage collection
- Fixed a very rare crash related to navigation
- Corrected the percentage completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stun-locked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show god rays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Added sparklier snow
Ratings and Reviews
Extremely fun game, but still somewhat buggy
This game is very fun and challenging. I enjoy the simplicity of the animations and how fast the gameplay is. The game is still a challenge and still takes some strategy to win each island. Each island is unique and requires different units to succefully complete. It also takes some planning ahead to decide what islands you want to take and which you don't. All in all, a really great, simply, and fun strategy game that I highly recommend. I would like to give this 5 stars, but as the title suggests, the game is still somewhat buggy. My macbook pro sometimes won't load the islands and it will just sit there loading until I force quit the application. I currently can't do anything else on the campaign I started, but I am sure there will be an update to fix this problem and then it will be smooth sailing after that.
Disregard the Other Reviews
Firstly, left clicking is possible on a trackpad because that's how you interact with your computer. Left clicking is the primary click. I'll assume they were referencing the right click functionality (since that's what's needed to move units). However, right clicking is entirely possible on a trackpad-- just click the trackpad with two fingers. In future, I recommend that those who are grossly ignorant of the functionality of their machines not leave reviews.
The game is fun and worth a buy.
I've been waiting…
I've been following the development of this game on the developer's Twitter account for months, and I'm glad it's now available for Mac. I didn't see it announce—it just showed up on the Mac App Store this week. Glad I didn't miss it.
With Family Sharing set up, up to six family members can use this app.