By Fantasy Flight Games
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"One of the best of the year." - boardgamegeek.com
Pocket Tactics - 5 out of 5
Board Game Geek - 5 out of 5
Touch Arcade - 4 out of 5
Gamezebo - 4 out of 5
EPIC FANTASY BATTLES
Command valiant warriors and vicious demons in BattleLore: Command, based on the board game BattleLore Second Edition. Lead the noble Daqan army as they fearlessly defend their homeland from the invading hordes of the Uthuk Y’llan– demon-blooded barbarians spreading chaos and destruction wherever they go. Or, lead the Uthuk Y’llan and channel their fury into military supremacy.
PREPARE FOR WAR: Muster armies suited to the mission at hand and support your strengths as a commander. Deploy them strategically and order them unit by unit.
TAKE THE FIELD: Use the 360º view to see the battlefield from any vantage point.
WIELD ARCANE POWERS: Lore powers give each army unique tactical and magical advantages you can use to surprise the enemy and turn the tide of battle.
FIGHT A HEROIC CAMPAIGN: Take charge of the Daqan army in a multi-mission single-player campaign to vanquish the Uthuk Y’llan and save Terrinoth.
SKIRMISH AGAINST A FRIEND OR AGAINST THE COMPUTER: Challenge your friends or the CPU in multiplayer matches: Online, LAN, Pass & Play or vs. CPU!
YOU ARE IN COMMAND.
What's New in Version 1.2.1
Fixed incorrect timeout message for multiplayer.
Try again fantasy flight...
I usually enjoy fantasy flight board games, but not this one. The graphics and story art are great but the actual gameplay is not. Combat is broken into 4 sections. First one seems useless. Movement and combat are the meat of it. I REALLY dislike the way movement is done in this game. It limits your choices of what units to choose based on the battlefield being broken into left middle and right. You get to pick from a list of predefined cards of how many from each side can take action, and this gets exhausted until you take a turn refreshing it or pick another side to work on. There are some other special movement cards you can use, but this DOES NOT feel like it's a strategic choice. It feels like a limitation for some unknown reason. Combat is not good either. When you fight, units can hit, miss, push, or get a rune action. The rune result feels like it should not be a result of combat. You can use rune powers on groups when you get enough, and they are cool, but the way you get them from combat is stupid. The push action is SUPER annoying. This means sometimes when your group can hit twice, instead it pushes away and can only attack once. So these two things combined in combat result in a system that is annoying. Combine that with bad movement and you get gameplay that is not enjoyable. The only reason I rated this as a 2 star is because the graphics, and art are good, but not enough to save this game. Don't waste your $$$
Needs an Undo Function
Game is fun though the AI advantage is laughable. (And I did beat the campaign mode) It does make you think more strategic because you don't have equal advantage going into battle. I can live with that. What I can't understand is why we can't have and undo function for commands and use of buffs we haven't completed yet. I hate when I double tap a squad by accident on the move turn and they ends their move. Also, when you hit a buff by accident and you have to use it even if you haven't applied it to a squad yet. If your going to give the AI a serious advantage at least give us UNDO for accidentals.
Also, when I beat the blood sister in the last battle I don't see her as an option in my army pool. Is this a bug or am I missing something?
Oh I’m sorry, you thought you were winning?
Just here to give a nice slow clap to your AI developer. *clap……. clap…… clap* When I safely nestled Baron to the backlines and prepared myself for a victory, little did I realize the little 2-man Uthuk archer would be wise enough to know he can still use the power of pinned to snatch Baron’s last 2 HP, even though the math was severely stacked up against him and there was plenty of other fresh meat around. >:) Great game, although it should be priced $199 since that’s what’ll cost you when you fling your iPhone across the room after these crushing defeats.
- Category: Games
- Updated: Apr 06, 2015
- Version: 1.2.1
- Size: 866 MB
- Language: English
- Seller: Fantasy Flight Publishing, Inc
- © 2014 Fantasy Flight Publishing, Inc.
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
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