By Feral Interactive Ltd
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Take command of the greatest battles of the War in the Pacific.
Before you buy, please expand this description and check the system requirements below.
Experience every aspect of combat in this superb blend of action and strategy as you lead a host of US and Allied air, sea and underwater units through intense, action-packed missions in hotspots from Pearl Harbor to Midway.
Battlestations Midway is not just another WWII game; you command the fleet, but you can also assume direct control of any unit. It features fast-paced battles where tactics and ability are tested equally. It is about acts of individual daring as well as the skilled use of combined arms.
At your disposal are over 60 legendary war-machines, including huge aircraft carriers, battleships, destroyers, cruisers, fighter aircraft, bombers and even submarines. It’s up to you to lead by example and defeat the Japanese fleet.
• Revolutionary gameplay – Experience epic combat from multiple perspectives as you jump between dozens of units, playing as a pilot, a gunner, a submarine captain or even carrier fleet commander.
• Massive air, sea, and undersea battlefields – Every battle takes place simultaneously in the air, on and under the sea. Strategic positioning and movement of your fleet and the individual efforts of any one vehicle is critical to success.
• Immersive single player mode – featuring 11 massive campaigns with 12 bonus challenge missions covering the crucial fighting from Pearl Harbor to Midway, from a single patrol boat to a carrier group.
• Innovative online multiplayer mode – Huge multi-unit online battles with up to eight Mac players. Battlestations Midway shines as a multiplayer game.
Important information regarding Battlestations Midway:
• Please note that we cannot reply to comments or questions left in Mac App Store reviews. If you require assistance, please contact our support team at firstname.lastname@example.org
• In order to run the game with satisfactory performance, your Mac must meet these minimum system requirements: 1.83GHz CPU / 512MB RAM / 128MB Graphics Card (not Intel GMA Series).
• This game is not currently supported on volumes formatted as Mac OS Extended (Case Sensitive).
• Full system requirements are available on the Battlestations Midway mini-site at feralinteractive.com/bsm
Battlestations: Midway © 2007-2011 Eidos Interactive Ltd. Published by Feral Interactive Ltd. under license from Square Enix Ltd. 2010. Developed by Eidos Hungary KFT. Battlestations, Battlestations: Midway, Eidos Hungary KFT and the Eidos Hungary KFT logo, Eidos and the Eidos logo are trademarks of Square Enix Ltd. All other trademarks are the property of their respective owners. All rights reserved. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd.
The game only focuses on naval and airiel battles. I think that there should be an option to launch troops
Great port, nice graphics, runs well, FUN.
I recently purchased both Battlestations: Midway (M) and Battlestations: Pacific (P). While my separate review of P was not so positive, M is a very fun game which provides a decent experience for historical simulation gamers while providing a nice arcade thrill for those who choose to take control of individual units during battles. The graphics and sounds are outstanding, there is a nice fictional storyline tying the single-player campaign together, the controls are very customizable, it has one of the best tutorials I've ever seen in any computer game, and it runs really well even with all eye candy turned on with low-end hardware (I have a late-2012 Mac Mini). Feral ported the game from the PC version and did an outstanding job: I've had zero crashes or other problems and this is not the norm with other games ported by other companies. The only thing I wish Feral had included was the ability to play in windowed mode instead of being stuck in full-screen mode because windowed mode makes it easy to respond to an email or otherwise use other applications with a simple pause of the game rather than having to finish a battle and then quit out of the game to do so – which is the only option in full-screen mode.
There are a few ahistorical stats assigned to certain units. For example, Wildcats can out-turn Zeros. Um, no; that's just not right. Interestingly, the descriptive text says that Zeros are more maneuverable while Wildcats are sturdier, and I think that the latter is represented properly in-game but not the former. These sorts of things are not game-breaking but I point them out because the producers of the game could fix this with a simple patch at any time since it involves just changing some of the numerical values assigned to units. I admit this might make the game less balanced (for example, it would make Wildcats less powerful and therefore give more of an advantage to the Japanese player, which is the enemy AI in the single-player campaign) but for an historical simulation aficionado like myself that would be a fair trade.
But that's a very minor quibble. I thought it was going to bother me more than it does when I'm actually playing the game. Other fudges such as returning planes immediately being repaired and rearmed, infinite range and fuel and gun ammo, etc. really don't weigh against the game at all. Plane range/loiter time WAS a huge tactical factor in WWII Pacific-theater carrier battles and the game might have been made stronger by including this but once you accept that it's not a part of the simulation the rest of the game is so immersive that you quickly forget about it.
I am very, very bad at controlling the individual units, especially planes. Being an old-school tabletop wargamer (you know, the kind of geek that plays out historical battles and other events on a big map with little cardboard counters stacked all over the place) and now a middle-aged guy with poor hand-eye coordination, the arcade style of play when controlling the individual units is not my thing. But even I enjoy jumping into a plane or a sub now and then when I don't need to give my attention to operational movement and deploying planes. The planes, especially, do not operate according to the laws of physics; it's not a flight simulator by any means. But I'm sure there are plenty of folks who don't care how accurate the flight characteristics are. Even for me it is certainly fun to line up the crosshairs, press the weapon release, and then follow the bomb you just dropped from your Dauntless as it crashes into the deck of an enemy ship and explodes. For those who want to do the most damage with the least losses, and are good at the arcade aspects of the game, you can get a lot more hits on the enemy and avoid a lot more damage to your own units by jumping in and controlling them yourself whenever your attention isn't being demanded by one of the game's broader strokes. Some of the earlier single-player missions require that you take arcade-style control over a unit, but if you don't like that don't worry because you only have to play them once each and they're generally the shortest and easiest missions in the game.
If you are looking at both M and P, I strongly recommend M over P. They're both fun games, but P has several basic game design decisions that pretty much ruin the experience for me (ex: torpedoes and bombs just respawn on planes a minute or so after they're dropped - RIDICULOUS) even though it has better graphics and a lot more scenarios to play in single-player mode. M, for all its inaccuracies and simplification fudges, is otherwise a much better game and well worth a look for anyone interested in the history of the period, the tactics of the WWII Pacific theater, or who just wants to spend 10 minutes to a few hours playing a very, very visually appealing and fun game.
Attention WW II history buffs - you gotta love this game! I felt I got my mony's worth gawking at the superb ship and aircraft renderings for the first few hours. I mean, when was the last time you've had the chance to shoot down a Kawanishi Type 97 "Mavis" flying boat?? Hooo Hahhhhhh!!!
However, I don't think this game will please everyone to the extent it tickles this particular Pacific Theater geek. Due to the multple facets of game-play and less-than-intuitve controls, its not the kind of game you master in a few hours. Also, some of naration between missions is a bit hoaky.
The final word is B.S. Midway is a real keeper for me - a decent shooter, outstanding graphics, and a painless history lesson rolled into one cool game!
- Category: Games
- Released: Jun 23, 2011
- Version: 1.1
- Size: 4.26 GB
- Languages: English, French, German, Italian, Spanish
- Seller: Feral Interactive Ltd
- Battlestations: Midway © 2007-2011 Eidos Interactive Ltd. Published by Feral Interactive Ltd. under license from Square Enix Ltd. 2010. Developed by Eidos Hungary KFT.
Compatibility: OS X 10.6.6 or later