Beat Street is the first beat 'em up with intuitive single touch controls and is a love letter to the 90s beat 'em up genre!
Evil gangs are terrorizing Toko City and the citizens need your help! Fight your way through hordes of enemies and become the new hero in town.
• Online co-op mode: up to 2 players!
• Story driven gameplay
• Simple controls - anyone can play a beat 'em up!
• Unlock fighters with unique martial art skills and get iMessage stickers
• Gorgeous handcrafted pixel art
• Retro music by Maxo
• iPhone X support
We recommend iPhone 5S or higher for an optimal experience.
* 38 missions with a new story line added
* new character URS added
* NEW: Lucky Wheel
Ratings and Reviews
Clean up the streets
Fun for the most part.
From the gameplay mechanics to the animations and personality of the different characters, it’s all so awesome. There is one aspect of the game that keeps it from being perfect and I think most players would agree that it is the pay wall. I have seen the developer respond to a review stating something like “how many coins did you pop into an arcade machine back in the day?” and this would have been a valid argument for the diamonds and coins if the price wasn’t so much more. For instance to continue after dying, if you’ve already watched all the ads that you can, it is 80 diamonds which equals 1 dollar. That’s quite a leap from one quarter to continue playing. I really don’t mind grinding for the hats and tokens for leveling up. It’s when I would have to spend between one and two dollars to continue playing. Back in the arcade days if you got good enough at a game then you wouldn’t have to spend more than a couple quarters because you only need to pop one in at the start and one after losing. This good game would really benefit from either being able to pay to increase the energy limit or to reduce the amount of diamonds to continue after dying from 160 or 80 down to 20 because that would be equivalent to a quarter. Then this game would be a real perfect example of an arcade experience for mobile done right. I love the multiplayer aspect btw.
200 gems for upgrading characters is insane
It costs 200 gems to upgrade a character. The only way you’re gonna get that many is if you pay money for these or grind the HELL out of them and there’s no real way to grind for them. Only way to earn gems is through chests that you can open once you receive 3 keys, the daily gift box (I think it’s 10 gems at most if you’re lucky enough to get gems as the gift is randomized), and/or through the daily challenges when the most is again 10 gems if you’re lucky to receive that as a reward.
If you’re trying to grind for these gems, you better not use them to “continue” after losing because you’ll lose gems QUICK. Especially if you’re low or have run out of energy. C’mon guy I mean you’re already making us wait to play by limiting the energy (which I’ve learned to deal with) but then slamming us with the 200 gems upgrading system?? When you don’t even give us a good chance of obtaining them without $$$??
This game is incredible and I enjoy it very very much. I love the character selection and the fact there are a TON of levels but that gem thing man. I wanna be able to use Lee in later levels but I can’t because he caps at 20 and it’s so hard to gain gems without paying so much. I will gladly pay for the full version with no energy limits and a much easier way to earn gems but I don’t see myself spending money on gems dawg sorry it’s gonna be a no for me.
In-App PurchasesSee All
- Lucky Kat Studios
- 213.3 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © Lucky Kat Studios 2018
- In-App Purchases
- Gem Pack 1 $1.99
- Gem Pack 3 $9.99
- Soulja Boy Character $2.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.