So you think you understand this thing you’re holding? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box.
Minimalistic visual clues make for incredibly satisfying “Aha!” moments, while sonic interfaces provide an extra level of guidance and nuance that makes Blackbox accessible with or without vision. Thoughtful haptic feedback, Easter eggs on Easter eggs, and solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again.
Think you’re clever? Prove it.
(Blackbox is a living game under active development by Ryan McLeod. When not eating burritos or drinking coffee, he’s busy designing and developing new Blackbox challenges.)
Just a minor little dusting.
Nothing to see here yet!
■ Preparation for the latest and greatest (redacted) and (redacted)
■ Fixed some missing text (null)
■ Fixed an extremely rare edge case that could make a Clock-looking Push Pack challenge unsolvable (Sorry xXToxicLoveXx)
■ Improved some hints (No more confusing ‘magic hour’)
■ Relocated some bugs to other developers’ apps
Ratings and Reviews
The most ingenious thing about Blackbox's puzzles isn’t that you solve them without tapping or swiping. It’s that you’ll happily spend hours figuring out the game's subtle clues. Do you need to tilt your iPhone, shout into the speaker, or something a lot trickier? Thinking creatively and finding the answer feels deeply rewarding, even profound—earning Blackbox an Apple Design Award.
It is definitely not your average "mind game". This game might actually help people to find out some extra features of their device (although, I already know all the features used by the game)
Edit: If the App Store supported crossing out words, then that last in parentheses would be. This game receives regular updates and more challenges. I wish games of this level of quality, care and character were more abundant on the App Store and elsewhere. I don’t like spending money on in-game purchases just for a game, but I do like using my money to support developers that deserve money for awesome and thoughtful games like Black box. I try to make sure that developers like the creator of Blackbox can keep developing games like this and I hope that more developers with similar levels of care, creativity, and outside the box thinking (pun partially intended) start to come out into the light. Also, I think helping people discover the functions of our high-tech phones along with just having this game use every facet of things built into them to solve these challenges is awesome. Especially since this game is not necessarily designed as a discovery game for phone functions but as instead an “everything goes” (within the physical possibilities of our phone) type puzzle. And I love every bit of it.
I love every bit of this review. Thanks so much for the kind words and support. Supporting your favorite indie devs really is the best way to see more apps like Blackbox on the App Store :)
My Favorite iOS Game!
Blackbox is my favorite game that is currently on my phone. It's innovative, challenging, and funny. I think that some of the levels are a little bit too difficult, for example the level where you have to go a certain distance to turn on each of the four lights. I would prefer it if the distance was not so far, because I drove about 54 miles (~1 hour 15 mins) and only reached the second light. The speed at which the distance indicator advances only gets slower as well. I also live at a fairly high elevation, and I have not even reached the first light yet on the erudite pack level in which you must increase your phone's elevation to turn on the lights. I understand that these levels are meant to be challenging, but many people don't have the funds to travel such long distances or to travel to where there are very high elevations. Other than those two levels, I have found this game very enjoyable (although frustrating at times) and I get excited every time I see a new meta challenge has come out. Thank you Mr. McLeod for this wonderful game!
Thank you N00bRosie! I definitely plan to continue to release new levels and am looking into tweaking the ones you mentioned. Stay tuned and thanks for the kind review. You can always reach me at firstname.lastname@example.org if you have further ideas or thoughts!
In-App PurchasesSee All
Erudite + Push Pack
Unlock the expansion packs with a free bonus.
Extra challenges for the worthy.
Extra challenges that push what's possible.
Burrito for Ryan
This feeds the developer lunch and/or dinner.
Coffee for Ryan
Fuel the addition of challenge creation.
Tiny Hint Pack
No shame here. You show great restraint.
- Grow Pixel
- 100.9 MB
- Requires iOS 9.3 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2018 Ryan McLeod
- In-App Purchases
- Erudite Pack $1.99
- Tiny Hint Pack $0.99
- Push Pack $1.99
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