iPhone Screenshots


So you think you understand this thing you’re holding? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box.

Minimalistic visual clues make for incredibly satisfying “Aha!” moments, while sonic interfaces provide an extra level of guidance and nuance that makes Blackbox accessible with or without vision. Thoughtful haptic feedback, Easter eggs on Easter eggs, and solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again.

Think you’re clever? Prove it.

(Blackbox is a living game under active development by Ryan McLeod. When not eating burritos or drinking coffee, he’s busy designing and developing new Blackbox challenges.)

What's New

Version 1.4.16

Scroll along. Nothing to see here but a bunch of wet paint and apologies balled up in a tortilla and shipped out into space to be beamed down to your puny glass-encrusted hand computer.

Here’s what’s good:
■ Some of you were having trouble with a certain red meta challenge when you did the thing without doing another thing first. Now you don’t have to do the second thing before the first thing will work. Kapiche?
■ Bought the Co-co-co-combo Pack but didn’t get any hints? I wasn’t trying to stiff you I just thought you already had [MEMORY POINTER] hint coins. May the sky once again rain golden doubloons upon you.
■ A certain teal meta challenge near the share button didn’t play the beautiful sonic machinations of my sound designer Gus. Fixed.
■ A very old challenge had a background color I’ve never much cared for so I painted over it …with black! Do you know which one it was?
■ I replaced all of Blackbox’s gold-plated Monster audio cables with straightened-out coat hangers! Infrequent audio crashes should now be more infrequent.

Thank you everyone who submitted bug reports this week or left a nice review this week. I read them all!

Ratings and Reviews

4.8 out of 5

17.2K Ratings

17.2K Ratings

Editors’ Notes

The most ingenious thing about Blackbox's puzzles isn’t that you solve them without tapping or swiping. It’s that you’ll happily spend hours figuring out the game's subtle clues. Do you need to tilt your iPhone, shout into the speaker, or something a lot trickier? Thinking creatively and finding the answer feels deeply rewarding, even profound—earning Blackbox an Apple Design Award.

My Favorite iOS Game!


Blackbox is my favorite game that is currently on my phone. It's innovative, challenging, and funny. I think that some of the levels are a little bit too difficult, for example the level where you have to go a certain distance to turn on each of the four lights. I would prefer it if the distance was not so far, because I drove about 54 miles (~1 hour 15 mins) and only reached the second light. The speed at which the distance indicator advances only gets slower as well. I also live at a fairly high elevation, and I have not even reached the first light yet on the erudite pack level in which you must increase your phone's elevation to turn on the lights. I understand that these levels are meant to be challenging, but many people don't have the funds to travel such long distances or to travel to where there are very high elevations. Other than those two levels, I have found this game very enjoyable (although frustrating at times) and I get excited every time I see a new meta challenge has come out. Thank you Mr. McLeod for this wonderful game!

Developer Response

Thank you N00bRosie! I definitely plan to continue to release new levels and am looking into tweaking the ones you mentioned. Stay tuned and thanks for the kind review. You can always reach me at ryan@growpixel.com if you have further ideas or thoughts!

Interesting, difficult, and a bit creepy


I have to say this is a very interesting little game and it certainly makes you think. It makes you use your device in ways you wouldn't normally think to use it. My only big issue with this game is that some of the challenges are incredibly difficult. I won't spoil any of the game (you can find many walkthroughs online if you'd rather cheat your way through) but for some of the challenges you have to do things you would never think to even attempt trying. You know it's hard when even a walkthrough has to write two paragraphs on how to solve one of the problems. All that said, I do enjoy this game and wish there were many more free puzzles available at once. It is a big creepy, though, seeing just how much an application knows about what you do on your phone/tablet without giving it permission, like viewing your notes, homescreen, etc.

This game would earn a solid 5 stars if not for the insanely difficult puzzles, which, thankfully, don't make up all of them. I'd definitely recommend this to a friend.

Developer Response

Hey CinnamonFeet! Sorry for the slow reply. Just FYI apps can't see what's on your home screen or in your notes :) I do love to help show people via the game what apps do and might access to though. Would love to hear which puzzles your find too difficult and if you found the hints helpful enough. Always looking to improve… I'm at ryan@growpixel.com

In-App Purchases

Erudite + Push Pack

Unlock the expansion packs with a free bonus.


Erudite Pack

Extra challenges for the worthy.


Push Pack

Extra challenges that push what's possible.


Burrito for Ryan

This feeds the developer lunch and/or dinner.


Coffee for Ryan

Fuel the addition of challenge creation.


Tiny Hint Pack

No shame here. You show great restraint.



Grow Pixel
101.5 MB
Requires iOS 9.3 or later. Compatible with iPhone, iPad, and iPod touch.
Age Rating
Rated 4+
© 2018 Ryan McLeod
In-App Purchases
  1. Erudite Pack $1.99
  2. Tiny Hint Pack $0.99
  3. Push Pack $1.99


  • Wallet

    Get all of your passes, tickets, cards, and more in one place.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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