Once again your Uncle Henry has asked for your help in the search for a mysterious artifact. Embark on your own quest in this beautifully designed classic point and click adventure puzzle game. Explore an all but forgotten 14th century Blackthorn Castle, surrounding dark forest and structures. Discover hidden passageways, clues and puzzles along the way!
Uncle Henry has been hunting lost treasures for as long as you can remember. His legendary stories of adventure excited your imagination as you were a child growing up. Now with your newly acquired archeology skills, he has been reaching out from time to time for your help in tracking down some of these difficult to find treasures.
In his latest quest, he has been hunting for a mysterious artifact last known to be at Castle Blackthorn in England. As the tale goes, centuries ago a wizard once lived in this castle and stole a valuable artifact from a local watch maker and hid it away somewhere in the depths of the castle.
You must hurry and help him on this amazing adventure before anyone else finds the mysterious artifact!
This captivating adventure game has:
- Custom designed beautiful HD graphics!
- Custom composed soundtrack and sound effects!
- A dynamic map to show the screens you have visited and current location
- A camera that takes photos of clues and symbols as you discover them
- Dozens of puzzles, clues, and items
- Auto saves your progress
- Available for phones and tablets!
Fast-travel and Hints available as In-App Purchases:
- Instantly move around the map reducing travel time with Fast-travel
- Get helpful text hints that nudge you in the right direction and complete walkthrough videos for each hint and puzzle
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Updated for iPhone X.
Ratings and Reviews
I’ve been teaching myself how to program over the last 5–10 years, and when it comes to really mapping out an application, especially in mobile development, I always have a hard time really visualizing the layout. I’ve had programmers tell me they pretend it’s a little cartoon town and all the scenes, classes, and functions are all part of their little town. I can see how that helped but, as a right brain thinker, I just couldn’t seem to find something that really stuck. I know it sounds stupid, but clicking on the map layout of this game has basically hit me in the head with a brick, seeing how they managed the scenes and break them down into paths, I think it was the perfect lightbulb I needed right now to drive me through the next steps. I’ve used every type of UML and mind map you can imagine, so I’m not sure why this layout is finally what made it click for me, but I just had to comment on it. Thanks a ton Syntaxity!
As for the game itself, it seems to have been inspired by “The Room”. Took me a few hours to beat. I got stuck a couple times but quickly figured it out. The paid hints or teleports are a solid IAP item. Whereas you don’t have to pay if you don’t care about the convenience, but it doesn’t force you to pay to solve it.
A Good Game Of This Type
I found this to be an engaging point-and-click type of puzzler. Very nice graphics. I admire the creativity and imagination of the developers; it would take a lot of skill in order to make such an attractive, involved and expansive world. Impressive and well done.
I have only a few complaints. The map jumping seemed a bit excessive without the Fast Track purchase, which I did not buy, as I happened to have the time to go back and forth. The game clues also worked without a purchase for me, but again, I had the time to spend on them. One of the solutions was a bit annoying, and seemed like a real stretch to me; it seemed to be presented as an information/logic puzzle, when in fact, some luck seemed to be involved in that solution. But overall, this was an enjoyable game, and, unlike some people, I certainly don't hold it against the developers for including purchases within the game.
Previously a 5-Star, now a one-star game
When I originally purchased this game, unlocking hints and fast travel were both included in the price.
Now, although I have owned this game for a long time, it wants to charge me for both fast travel and unlocking hits.
I have tried to “restore purchase“ but that did not solve the problem.
I understand if developers need to make money, but that is why this was a paid app in the first place. It is wrong to charge for something, collect your money, and then go back later and charge more for for things that were previously free. This is wrong and does not treat your paying customers correctly.
This developer makes great games, but their business model is flawed, and they need to take into account and have respect for their current customers who have already paid for the features in their games. It should not be possible for a developer to charge for features that were previously included after you have bought a game.
In protest, I cannot recommend this developer’s games until they address this major oversight. This goes for all of the games that I own by this developer which at least three games. They have done this to each and everyone of their games. I want all of my content restored.
- Syntaxity Inc.
- 130.2 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2015 Syntaxity Inc.
- In-App Purchases
- Unlock Hints $0.99
- Unlock Fast Travel $0.99
With Family Sharing set up, up to six family members can use this app.