Welcome to the world's first full-scale augmented reality bot war. Discover, fight, survive!
Watch the world unravel around you as you battle A.I. robots. Your mission: reclaim your tower and destroy the enemy before they destroy you.
Tap to fire.
Motion controls: walk around, explore, duck and cover as you fight.
Touch controls: drag left touchpad to move, swipe right touchpad to turn.
- Giant Robots
- 80s synth music for extra awesomeness
- Short bursts of gameplay mixed with cinematic events
- Did we mention GIANT ROBOTS?!
Works with: iPhone SE, 6s, 6s Plus, 7, 7 Plus, 8, 8 Plus, X, XS, XS Max; iPad (2017), iPad (2018) iPad Pro (2017), iPad Pro (2018).
Botnet DOES NOT support iPhone 5S, iPad Air, Mini 2, Mini 3, iPod Touch.
This is our first AR game! We will continue to optimize and update.
If you enjoy the experience, please join the discussion on Facebook!
Calvin Labs Official Facebook Page: https://www.facebook.com/calvinlabsinc
Let us know what you would love to see in our next update at www.calvinlabs.com
Multiplayer Early Access integrated into BOT-NET!!!
Local Wi-FI CO-OP is now playable. Grab a group and try BOT-NET co-op support! Host a game to play locally on WIFI with your friends!
***BOT-NET multiplayer support is in an Early Access Alpha state.***
If you want to host the game for everyone- Find your IP in your WIFI settings on your iOS device by clicking the blue exclamation mark next to your connected network. Inside your network info, you will find your local ip!
Steps to try out the Early Access multiplayer support?
-Open up your iOS device
-Find and tap "settings"
-Find and tap "Wi-Fi"
-Find "(your WIFI network name)" in a the list of available
-Tap the blue ( ! ) next to your currently connected network
-Look under IPV4 Addresses
-Note the numbers to the right of "IP address" and write them down
-Give your set of ip numbers to your friends that are sharing the Wi-Fi
-Open up BOT-NET
-The one who shared their ip should tap to "HOST" the map
-Everyone else should plug in the ip (ie: 192.168.1.x) and "JOIN" the host
-Wait until everyone is successfully in map
-Confirm spatial tracking is functional by looking at each other and moving around
-Hit "START" once everyone is ready!
We will be updating our multiplayer functionality in stages. Keep an eye on us as we roll out more unique AR/XR support...
Patch notes for 2.0.0 release:
Restructured across game to support shared multiplayer with up to 10 players
Adjusted Joystick behavior to mitigate spinning issue caused from initial 4.21 update
Added a player avatar drone to represent the user's spatially tracked devices
Changed AR request to start of app rather than level start to support restructuring
Updated to 4.21.1 UE4 patch
Added new FX to projectiles and support for client/server observation
Updated iPhone sdk to 12.1
Remade menu system at launch to integrate into new systems
Created first pass multiplayer menu system with HOST and JOIN functionality
Restructured AI to compensate for multiple players
Various optimizations in the single player experience to allow multiplayer
Added glowing player fx and trail client-side to see friends in the distance
Spawn FX added
Changed enemy spawn behavior to support multiplayer CO-OP
Keep an eye out for the coming updates in 2019!
Ratings and Reviews
Pretty good but glitchy
Hi developers, I just deleted the first part of my review so it's a little shorter and I added another suggestion if you want to look at that
ANOTHER EDIT: another suggestion for the joystick is that it can move around on the left side of the screen and automatically adjust to where your hand is. Most mobile games with very responsive joysticks are like this. I realize that this could take away from the ability to tap on the left side of the screen to shoot, so I think maybe you should put an option to enable that, since it would help people who won't actually move around that much in real life. Or you could just have an option to make it bigger, I think that would help a lot. The reason I'm so concerned about the joystick is because I'll usually be playing indoors without that much space to move around, and so this is a major part of my gameplay!
Thanks if you could fix this!
Developer Response ,
Hi, thanks for the feedback and letting us know about the joystick. Will take a look and see if we can patch! We also have a new feature coming out soon and would definitely love more feedback like this when we release. If you'd like to be one of our first testers, give us a shout at email@example.com and thanks again; really appreciate you letting us know!
EDIT: Copy that! Will take a look into how it plays on the SE. Thanks again for the follow up, this is super helpful!
EDIT 2.0: Super solid suggestion. We took a look into it and it may be a little harder to adjust than we thought with the features we're planning to integrate in the coming months without breaking a few things but we do think it should stay in consideration as we evolve the title and improve our input systems. Your feedback has been awesome and we really appreciate you helping us try to make this a better game!
Wow this game.. from the instant you launch it you realize this is something very different and it’s amazing. Spacey, eerie synth music tingled my spine as my living room transformed into a mars-like landscape before my eyes and I began to understand the active battlefield I was dropped into. You need to get your bearings quick and understand the controls while enemy fire is suppressed by ally support. It’s so cool how you actually move your body to duck behind rocks and peer around corners! You get so immersed in the fight and when the enemies get the best of you, the world fuzzes out and you get reminded that you’re only in your living room! Then you’re dropped right back in. Truly an otherworldly experience that pushes the edge of AR forward. Great job Calvin Labs, can’t wait to see more.
D-day on Mars
Played this on my lunch break at work on my iPhone 6s. Grab a swivel seat and get ready to turn. The app immerses you onto a Mars like environment with huge robots fighting above you. The game goes through a quick tutorial of the movement mechanics and you’re off blasting orange bots. There is a lot of action that happens and has a medium learning curve for movement controls similar to the tilt controls on a Nintendo Switch. There is novel usage of AR and the game runs smoothly on my old phone.
Would love to see a radar or hud notification of where enemies are shooting you from. Also, it would be cool to integrate haptics on the phone or on watch when you get hit.
Overall 5 stars, fun AR shooter game.
- Calvin Labs, Inc.
- 183.9 MB
- Requires iOS 11.0 or later. Compatible with iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch), iPad Pro (12.9-inch) (3rd generation), and iPad Pro (12.9-inch) (3rd generation).
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- © 2018 Calvin Labs, Inc.
With Family Sharing set up, up to six family members can use this app.