By Amanita Design
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* Mac App Store Best of 2012
* IGF 2012 Excellence in Audio Award
* Top 25 games of 2012 - The Guardian
* Game of the Year - jayisgames.com
* IndieCade 2012 Best Story/World Design Award
* IGM Readers' Choice Award in Best Sound / Music
* UK Music And Sound Awards nominee
* The Best Video Game Music of 2012 - Kotaku
* Top Indie PC Games of 2012 - avault.com
* An amazing and heartwarming adventure. (90%)
* Botanicula far surpassed my expectations, and qualifies as one of the best emotionally-driven point-and-click adventures ever.
* Botanicula is so damned good that it probably won't even wind up on Metacritic.
Botanicula is a humor-filled adventure game created by the makers of award-winning Machinarium, studio Amanita Design and Czech band DVA.
Five friends, little tree creatures, set out on a journey to save the last seed from their home tree which is infested by evil parasites.
- Relaxed game perfect for hard core gamers, their partners, families and seniors.
- More than 150 detailed locations to explore.
- Hundreds of funny animations.
- Incredible amount of hidden bonuses.
- Award winning music by DVA.
Botanicula is also available on iPad. Don't forget to try also Machinarium (available on Mac and iPad).
What's New in Version 1.1
Minor bug fixing
Wonderful, Astonishing Creativity
I'll admit it: I'm not much of a gamer, these days. But every now and then, when I need a break from thesis-writing, I look for games that can tell me stories, that can engage other parts of my brain in creative and refreshing ways. Botanicula does this in spades; the entire universe the game is set in is completely alien, and must be explored and interacted with to yield understanding. The creatures are delightful, surprising, occasionally laugh-out-loud funny, and always touchingly sweet and innocent (which is something of a hallmark for Amanita Designs' work -- I also recommend Machinarium unequivocally). The scenery is exquisitely beautiful, the colors rich and saturated, the interface easy to figure out with a satisfying number of totally unique puzzles, and the soundtrack is so much fun I went and bought it from iTunes as soon as I'd finished the game. If shoot-'em-up is not your style, and you're looking for a puzzle game that is like nothing else you've seen, this is the game.
This is a worthy follow up to Machinarium, even if it is not quite as long and the music is slightly less amazing. The art is uncommonly mesmerizing, the design consistently suprising and challenging (but never too challenging). The sound effects are just delightful, and music has a lot of great moments. Unlike Machinarium, however, there are a couply screens where the music quickly becomes irritating, and if you don't solve the puzzle right away, you find yourself wanting to turn the sound down. But this is a minor complaint. Also, I really liked the five-protagonists-idea. It is good that they reduced the number of games-within-games in Botanicula. There were a few too many in Machinarium, which distracted at times from the narrative experience.
I admire Aminita for trying to make something new. If they just went for Machinarium all over again (a la Hollywood), it would have probably been less worthwhile.
Natural interaction with beautiful world
I purchased this game as I loved Machinarium. There was no expectation that Botanicula would be like Machinarium but I wanted to give it a try as it was developed by the same group.
In many ways I think Botanicula is a great complement to Machinarium. Machinarium has great logical puzzles that make sense and have a very logical sense to them, which goes with the theme of the robots and industrial city, etc.. I fell in love the first time I played it. These developers took a great risk to move away from that formula and in Botanicula to bring a lighter more natural interaction and exploration of your environment with many different creatures. It is very fitting to have the more organic puzzels and thinking with this game being based around creatures and plants.
If you buy in to the first scene and realize that your team of creatures are the last hope for this dying world being sucked away by a “blackhole” creature, this game can reveal a lot of beauty. Play this game if you just want a few minutes or hours of happiness in your day. Play this game if you want some sense that living beings of many different shapes and sizes and colors can work towards overcoming destruction.
Thank you for brining this game to us! I thouroughly enjoyed it and it made me smile.