By Amanita Design
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* Mac App Store Best of 2012
* IGF 2012 Excellence in Audio Award
* Top 25 games of 2012 - The Guardian
* Game of the Year - jayisgames.com
* IndieCade 2012 Best Story/World Design Award
* IGM Readers' Choice Award in Best Sound / Music
* UK Music And Sound Awards nominee
* The Best Video Game Music of 2012 - Kotaku
* Top Indie PC Games of 2012 - avault.com
* An amazing and heartwarming adventure. (90%)
* Botanicula far surpassed my expectations, and qualifies as one of the best emotionally-driven point-and-click adventures ever.
* Botanicula is so damned good that it probably won't even wind up on Metacritic.
Botanicula is a humor-filled adventure game created by the makers of award-winning Machinarium, studio Amanita Design and Czech band DVA.
Five friends, little tree creatures, set out on a journey to save the last seed from their home tree which is infested by evil parasites.
- Relaxed game perfect for hard core gamers, their partners, families and seniors.
- More than 150 detailed locations to explore.
- Hundreds of funny animations.
- Incredible amount of hidden bonuses.
- Award winning music by DVA.
Botanicula is also available on iPad. Don't forget to try also Machinarium (available on Mac and iPad).
What's New in Version 1.1
Minor bug fixing
Wonderful, Astonishing Creativity
I'll admit it: I'm not much of a gamer, these days. But every now and then, when I need a break from thesis-writing, I look for games that can tell me stories, that can engage other parts of my brain in creative and refreshing ways. Botanicula does this in spades; the entire universe the game is set in is completely alien, and must be explored and interacted with to yield understanding. The creatures are delightful, surprising, occasionally laugh-out-loud funny, and always touchingly sweet and innocent (which is something of a hallmark for Amanita Designs' work -- I also recommend Machinarium unequivocally). The scenery is exquisitely beautiful, the colors rich and saturated, the interface easy to figure out with a satisfying number of totally unique puzzles, and the soundtrack is so much fun I went and bought it from iTunes as soon as I'd finished the game. If shoot-'em-up is not your style, and you're looking for a puzzle game that is like nothing else you've seen, this is the game.
This is a worthy follow up to Machinarium, even if it is not quite as long and the music is slightly less amazing. The art is uncommonly mesmerizing, the design consistently suprising and challenging (but never too challenging). The sound effects are just delightful, and music has a lot of great moments. Unlike Machinarium, however, there are a couply screens where the music quickly becomes irritating, and if you don't solve the puzzle right away, you find yourself wanting to turn the sound down. But this is a minor complaint. Also, I really liked the five-protagonists-idea. It is good that they reduced the number of games-within-games in Botanicula. There were a few too many in Machinarium, which distracted at times from the narrative experience.
I admire Aminita for trying to make something new. If they just went for Machinarium all over again (a la Hollywood), it would have probably been less worthwhile.
Beautiful follow to Machinarium
After being reignited in my game playing with Machinarium, I was excited for Amanita next game and I'm happy to say I'm very pleased with Botanicula…My 5 year old watched me machinarium and loved it. This time with Botanicula he felt compelled to get over his fear of using the touch pad on my Macbook and experiment in the wonderful world of Botanicula to help the little tree spirits on their adventure.
I agree the music for Machinarium is better, but still nice, especially the intro song. The graphics are stunning and the game play felt very natural and intuitive.
The game was shorter than Machinarium and puzzles felt easier. No technical issues at all.
Very impressed and I can't wait for the next one!