Bottom of the Ninth 01
By Ryan Woodward Art & Animation
Open iTunes to buy and download apps.
Bottom of the Ninth is the first animated graphic novel of it's kind, created by Hollywood artist, Ryan Woodward (The Avengers, Ironman 2 , Spider-man 2&3, The Iron Giant(1998) etc.) In the year 2172, Tao City bleeds New Baseball, an artificial gravity enhanced version of the traditional sport. Candy Cunningham, 18, finds herself facing a fierce batter and offended fans who have never seen a girl on the pitchers mound before.
Enjoy the feeling of a classic comic book, enhanced with touch activated voices, animation and music. It's a whole new storytelling experience. Baseball legend, Dale Murphy, (Atlanta Braves, 2-time MVP) lends his voice as "The Murph", a retired pro gone announcer.
1. First animated graphic novel of it's kind - this is a whole new form of interactive storytelling.
2. Classic comic book feel enhanced with feature film quality 2d and 3d animated panels.
3. 2-time MVP Dale Murphy (Atlanta Braves) lends his voice as a fictional ex-pro turned announcer
5. Original music score and touch activated voices for every word bubble.
4. In the comic tradition of sequential issues to tell a story, Issue 01 - Prologue, is the first of a 10 app series that follows the career adventures of Candy Cunningham.
5. This completely original story entertains on several different layers and attracts interest from a variety of demographics including, baseball fans, comic readers, animation enthusiasts, "girl power" activists etc.)
6. For sample animations, see the preview trailer at http://www.bottom-of-the-ninth.com
What's New in Version 1.0.1
Video fix on pg. 12, affecting New iPad users only. Also works with first gen iPad.
Groundbreaking Use of the Medium
Haven't liked any of the so-called motion comics before this one. However, this has a really amazing style. It falls somewhere between a comic and a cartoon. With comics, most of the action takes place in your mind between the panels; in this hybrid, you have amazing VoiceOver work, but you're not led through the pages on rails like a movie, you still have to explore the panels and the in-between on your own and there is just enough little bits of motion to make it always visually compelling. I think he is so far ahead of everyone else that is trying to do this kind of motion comic thing, that everyone is either going to have to catch up quickly or sit back and learn from the master until their ready to play the game he's pioneering.
Rich storytelling. So rich that there seems no way to really take it all in in one sitting. It begs to be re enjoyed every once in awhile. Besides fine art and animation surprises all over the place, the atmospheres and the voices took me into a new hybrid place which I would have wet my pants to experience in 1949 when I was into comics. Reading the book and listening to the radio drama at the same time, with animations on a screen in front of me. Here, all seamlessly bolted together. I sure hope the team finds the rewards in the immense load of work to keep going. First rate. Even if all the VO and animation seems too much. Just turn it off or don't touch the controls. Great stuff. More please. Soon. Please.
Unbelievable, maybe this will save (or extend comics)!
I have to admit, I didn't even bother following the story closely. The art direction was fantastic. The quality of the hand (digitally) drawn animation was amazing. The interactivity was impressive. The 3D work meshed in perfectly with the cel animation.
I have no idea how much money this cost to put together or if it was the labor of love of some really talented individuals. As long as it isn't too expensive, I'll be purchasing the next serial if only to honor the creation of this one. (I'm assuming the App store will notify me when it comes out, no?)