By Double Fine Productions, Inc.
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Broken Age is a family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo.
Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story of barfing trees and talking spoons.
Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.
Elijah Wood as Shay
Masasa Moyo as Vella
Jack Black as Harm'ny Lightbeard
Jennifer Hale as Mom
Wil Wheaton as Curtis
Pendleton Ward as Gus
What's New in Version 2.4.0
Now with Russian subtitles!
I bought this game on a whim one day last year, and after devouring it in a matter of a few days, I’m still thinking about it. Just this week, in fact, I sat down with my younger brothers and made them play it so I could encounter the story again, and I was reminded of the stellar art, voice-acting, and overall concept of Broken Age. Two thumbs up!
Sort of Nancy Drew-like, but better
Some dialog to get through but engaging story and just hard enough. Now with part 2 included, about 12-13 hours of play and with the new lower price, totally worth the money. Kind of unique as well, having to switch back and forth between totally different stories… then suddenly the stories literally collide! Well Done!!
Class Act with Some Minor Flaws
I’ve been a fan of adventure games ever since Zork I and Broken Age delivers. Overall, it was thoroughly enjoyable and money well spent.
- What’s Good About It -
It’s a class act with visually stunning hand-painted art, instrumental music and the voice actors are an all star cast. It has a good science fiction plot that’s just the right amount of zany. For the most part, the solutions to the problems are logical, if sometimes off beat, so that it has intelligent playability as well as beauty.
It also features the adentures of two different characters and you can go back and forth between the two. If found that really innovative, first because it makes the game more interesting and secondly because, if you ever get stuck, you can switch to the other character and see if you can make some headway in their story.
- Flaws -
The only reason I give it four stars and not five is because of a couple of flaws that I found playing the game.
1. Full screen mode kept glitching for me and I had to play it in windowed mode (this is on Yosemite). It would have been much more enjoyable in full screen mode.
2. I’m a stickler about solutions to problems being logical. I’m perfectly willing to admit when I was legitimately stumped by a tough problem and I enjoy solutions that require thinking outside the box, even ones that are downright bizarre. One of my pet peeves, however, is when adventure game solutions simply make no sense and I spend hours trying to solve them only to check an online walkthrough and find out that the game designers just came up with a totally illogical solution that disappointed rather than impressed me.
For the most part, Broken Age was free of this sort of thing. In fact, the vast majority of the problems were really fun to solve and I enjoyed the off beat nature of many of the solutions. However, there were a couple times when the solutions made very little sense to me. POTENTIAL SPOILER ALERTS: Here are the two problems whose solutions I found illogical. I’ve tried to spoil as little as possible, but if you really want to play the game without any foreknowledge, read no further.
a.There’s one point where a man is choking. Shay’s robotic spoon suggests that you perform the Hymelic maneuver, or something comparable, but there’s no way to have Shay actually do something directly to the man. Clicking on him causes Shay to talk to him, rather than perform the Hymelic maneuver. WIthout giving anything away, the actual solution is a lot more elaborate than just performing the Hymelic maneuver. I found that really annoying, because It means that the game designers went out of their way to create an overly complex solution to a problem for which there’s a simple, realistic solution, but for which the interface does not allow an obvious solution. I don’t think that solutions should depend on the drawbacks of the interface.
b. Then there was the very last problem in the entire game. I got 90% of the solution using logic, but still couldn’t crack the entire problem. Then, I stumbled upon the actual solution by dumb luck, actually trying something else out. Although I solved it, it left a bad taste in my mouth because the climax of the game seemed to me to have a sort of lame, illogical solution.
I’d recommend that if a problem really has you stumped that you find an online walkthrough and just get the solution. If a solution eludes you, it may be lack of good design on the part of the game makers rather than lack of player logic. However, I suspect you’ll find very few of these situations and find most of the solutions enjoyable.
These quibbles aside, though, I really love this game. I’d highly recommend it and I think my fellow adventure game enthusiasts will eat it up.
- Category: Games
- Updated: Jul 31, 2015
- Version: 2.4.0
- Size: 2.15 GB
- Language: English
- Seller: Double Fine Productions, Inc.
- © and ™ Double Fine Productions, 2013. All Rights Reserved
Compatibility: OS X 10.6.6 or later