Take complete control of an epic empire and defend it at all costs in the medieval fantasy tower defense strategy game, Caravan War. Collect a variety of resources to build and expand your empire by establishing friendly caravan trades or launch colossal raids to seize all kinds of goods from other caravans. Battle with others worldwide via online multiplayer or fight solo in an offline campaign mode. Can you build the best kingdom of all time?

Key Features
- Take control of an epic empire and defend it all costs!
- Set up mass tower defenses to strike down all foes that infiltrate your empire.
- Build and lead a powerful army and launch colossal raids to overthrow enemies.
- Trade a variety of resources with a well-equipped caravan.
- Compete with others via online multiplayer or take on a solo campaign.

Caravan War is free to download and play, however, some game items can also be purchased for real money.
If you don't want to use this feature, please disable in-app purchases in your device's settings.
Also, under our Terms of Service and Privacy Policy, you must be at least 13 years of age to play or download Caravan War.

A network connection is also required.

What's New

Version 1.2.3

-Fix bug in the tutorial.

Ratings and Reviews

4.7 out of 5

191 Ratings

191 Ratings

Off Balanced

Fog of War677865939

When I first started playing the game, I thought it was a smashing hit (and still think it has great potential to be 5 Stars. However, as I progressed up to Lvl 5 Headquarters, I quickly realized there is a huge imbalance between offense & defense. With lvl 5 towers & troops at trophy league Wolf 2-3, it becomes nearly impossible to score any stars during ambushes/raids. Four cannon towers, and a ranger tower barely make a dent in the opposing forces convoys with a full assault of lvl 5 offensive troops with a 100 space max at that lvl. That’s a bit extreme on the defensive side. Additionally, every convoy I fight now seems to be stacked with epic or legendary cards & the “healers” in the convoy heal way too much...there doesn’t seem to be a limit on how many healers one can have in a convoy. Spell cards are also very hard to come by and you have to use 2-5 spells on some convoys just to make a dent. Overall, a good game up to Lvl 5. Then the strength of the convoys one faces quickly becomes overwhelming in strength/power... Especially for the low amount of loot you can receive from each attack. Hope you can take a second look at the balancing issues I’ve experienced as an Gamer because I really do enjoy this game allot and see it’s potential for greatness. Thanks!

Great Idea and Base but room for improvement

Read the Sample 1st

First off I’d like to say great game and ingenious change of pace to all the other games out there. With that, I feel like there’s room for improvement at least at the beginning (as my town hall is only lvl 5). First off the tutorial is fine but then everything is kind of thrown at you before there’s time to grasp it. A little slower introduction to buildings would be nice. Second, the drop off from doing well and not to hard to struggling is too quick. One minute I’m going against guys with 2 carts and about 15 troops to guys with 6 carts and a mix of flyers/ground troops (which the game does not address how to handle either). Third, I think spells should be able to be made in a factory maybe charge gold and put a timer. Finally, I’m not sure if it’s cause of where I’m at but more money to build towers at the beginning I feel is necessary especially since by the time you’re bringing in coins to build more they’re already progressing too fast. Overall, great game hope to see more improvements in future

Needs Improvements

Skynner McGee

Gold/crate accumulation is way too slow. It’s not cool that by map 3, you’re struggling to succeed because you can’t accumulate gold fast enough to upgrade everything (including the transports).
Players towers aren’t strong enough to make a dent in the opposing NPCs.
Plus, the NPCs are easily ten times stronger than your own troops... because G/C isn’t accumulated quick enough to also upgrade your troops.
The amounts of G/C you require by Base level 4 are so high, players have to pick and choose one thing at a time.
Spells should regenerate instead of being found (especially since sometimes not a single spell is found). If that’s fixed, they shouldn’t cost so much they’re unaffordable.
At Base 4, I’ve already decided that I won’t be spending money on this app.
If you had made it at all fair, I might have considered it.
Zombie TD gets my support, because they made a great tower defense game that can be completely played without having to spend a dime. Upgrades, boosts, etc. are all possible to come by without having to pay.
Like I said, I want to support them because I don’t need to.
The Clash of Clans and Clash Royale td games are the same way. Wallet Warriors can pay all they want, but it’s unnecessary with a little patience.
You’ve made paying a necessity. Which is why I won’t support you.


Hiker Games Joint Stock Company
716.8 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
Age Rating
Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
© 2017 Hiker Games Studio
In-App Purchases
  1. Donkey2 Pack Offer $1.99
  2. Donkey3 Pack Offer $1.99
  3. Wolf 1 Pack Offer $3.99


  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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