Card Crawl is a solitaire style Dungeon Crawler played with a modified deck of standard cards.
*** Pocket Tactics - Card game of the year 2015 ***
*** Pocket Tactics - Reader's Choice game of the year 2015 ***
*** Pocket Tactics - Editor's Choice game of the year 2015 ***
*** German Games Award - Nominated for best game design 2016 ***
Clear the Dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. Each run you can use 5 ability-cards (mini deck building) which will give you unique skills. By collecting gold you can unlock 35 ability-cards which enable new tactics and even better highscores.
Card Crawl’s 4 single player game modes are enhanced via Game-Center to compare scores and the associated decks created by each player. A typical game can be played within 2-3mins and is a perfect one more game experience while waiting in line or commuting.
iPad Mini with Retina Display, iPad with Retina Display, iPad Air, iPod 5, iPhone 4S, 5/5S, 6/6+
+ solitaire style gameplay
+ 4 game modes (Normal & Constructed, Daily & Delve)
+ Dungeon Deck Editor to create and share custom Dungeon Decks
+ 35 unlockable ability-cards
+ mini deck building
+ Game-Center integration to compare highscores and decks
+ use Game-Center to challenge your friends
+ tricky Game-Center achievements
+ 2-3mins playtime per game
Learn more about Tinytouchtales & Card Crawl at www.cardcrawl.com
this is a small GDPR fix.
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Ratings and Reviews
Easy Concept Oozing with Charm
This game is very easy to understand as the tutorial is explained well and it only takes 2 minutes to complete. The more the player plays the more skill cards that are introduced to the game which a great way to give the game longevity and intrigue. As well as that more game modes and quests are introduced the more the player plays which is such a breath of fresh air compared to other games that block “content” with In app purchases and energy timers etc.
The sounds and look of the game are charming, like something out of a Dungeons & Dragons Inn. Kudos to the developer here, this is what mobile games should be! I picked up his other games because I want to encourage this standard :)
7+, iOS 10.x
This title is so good that I bought a copy for my wife. She isn't into RPGs, dungeon crawlers, roguelikes or CCGs, but loves both the aesthetics and concept of this game. It's solitaire with a hint of the foregoing for the imaginative nothing of the sort for others. It has something for nearly every personality type—an amazing feat. Elegant simplicity at its finest, and a two-person indie development team that is active in the online communities and has supported the game with a number of updates. Large studios, with all the resources at their disposal, almost never pander to their fans. These devs have and deserve to be rewarded.
Easy to learn, but...
it stops there. The artwork on the cards is nice, and the game is a quick study to get the strategy down. Most of the 40 special ability cards are useless in actual play, and some are duplicative in their power. In order to access "Delve", the player must "purchase" all of the ability cards, whether you want them or not. The first few "depths"(levels) are played like the "normal" game section, but each depth becomes more about the luck of the draw: whether you are dealt enough resources and at the right time. And too often, it seems like the game is lost in the last one or two cards. I do appreciate the work put in to create a game, but for the low level of play, it's not worth the $3.00.
- Arnold Rauers
- 181.7 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, French, German, Italian, Spanish
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 2018, Tinytouchtales
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.