By Arnold Rauers
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Card Thief is a solitaire style stealth game played with a deck of cards.
In Card Thief you move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught.
Card Thief, the official follow up to Tinytouchtales excellent dungeon crawler Card Crawl, attempts to condense the classic stealth genre into a solitaire style card game.
The game offers an accessible core gameplay with a deep layer of tactical planning and various risk reward mechanics on top. In 4 different heists you can test your skills against various enemy and trap types. By successfully completing heists you can unlock and upgrade 12 equipment cards each with a unique ability to improve your highscores.
+ Solitaire style gameplay
+ 4 heists each with different enemy and obstacle types
+ 12 unlock able and upgradable equipment cards
+ Mini deck building
+ Daily Heist with global highscores
+ Deep tactical planning for fans of the stealth genre
+ 2-3mins playtime per game
Visit www.tinytouchtales.com & www.card-thief.com
What's New in Version 1.1
this is the first update after the release. We are super happy that you all like the game that much!
Due to popular request this updated includes iCloud and several smaller fixes.
iCloud will automatically save after winning a game or unlocking something. If you start
the game and iCloud will have a more advanced save it will ask you to load it when you enter the main menu.
If you like the game make sure to rate and review after the update, this way you can help us a lot!
+ Added: iCloud support
+ Added: Statistics tracking
+ Changed: Thief can make one a additional move when the first card will end the game to avoid dead ends
+ Changed: Insignia drop chance increased
+ Changed: a new player will always start with the cloak in inventory
+ Fixed: Daily scores are now sorted correctly
+ Fixed: Monkey tapping the pause button
+ Fixed: Floaters beneath cards
+ Fixed: Game Center Achievements won’t be recognized
May the shadows guide you!
love "card thief" or go give someone evil $99 in IAP trying
an aesthetically lovely yet graphically simple display of card-like turn-based mechanics with a non-intrusive rpg-like progress element that makes for a perfectly challenging yet stress-free gaming experience. it supports airplane mode yet connects players through a daily challenge on a level playing field. after completing a level, it is still available with rewards called "trash" which are - quite obviously yet somehow not something everyone is picking up on - a clever hinting at the possibility of user-declared quests e.g. setting ones own goals with one's own restrictions then either following said restrictions to said goals, cheating out of them when cornered, or death in the attempt. i have been playing every day for an hour or two & have yet to experience a moment of boredom or true frustration. today i'll be on level2 using only water arrow attempting to replenish stealth only by traitors yet collecting all barrels and footprints without benefit and leaving with a treasure of value six or higher and a stealth of exactly zero (i.e. there are infinite possibilities for extended gameplay after apparent completion) ... i truly hope the developers are proud, this is an objectively priceless gem of a mobile game.
Good once you figure it out
The game as a steep difficulty curve as others have said, but it's worth it once you get the hang of it. Two tips: 1) You can get away with anything if you have stealth points. You're only in trouble once you run out. 2) Play conservatively, you only need to make 2 moves per turn, so there's no need to burn through stealth points.
My biggest criticism is that once you unlock all the equipment and upgraded them, there's not much left to do. You can probably do all this in a few days. Gold doesn't buy anything, it's just a high score. It would be nice if there was something useful in those chests once you have every sigil.
It's a good game. Provides some challenge especially if the right combo of cards is dropped with few moves available. The only thing I wish would be different is the amount of "trash" that's dropped from daily heists. I have yet to get anything in a chest from any of them. Is there a way that a player could pick up other one time use or gems or something in these chests? I really love the idea of a random set of cards and abilities but the pay out is just lack luster. BUT that said it doesn't take away from the over all game.
- Category: Games
- Updated: Mar 28, 2017
- Version: 1.1
- Size: 140 MB
- Language: English
- Seller: Arnold Rauers
- © 2017, Tinytouchtales
Compatibility: Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.