By Dave Young
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CastleGuard is a simple and hack n slash RPG-style action game.
Note: The next game in this series is now available as CastleGuard2.
WARNING. Your weapons are on FIRE. Do not try to roast tasty snacks on them, use them on the ENEMY!
You are Guarding, so you cannot move, your enemies come to you. Tap on them to attack.
1) Flaming Sword of Destruction
2) Bow of Flaming Fireballs
Your only task is to survive the onslaught of enemy warriors and their bosses.
This is my first release in this series and will follow with additional RPG style games.
Good game with need of some improvements
The developer is obviously fifted when it comes to graphics, as this game looks stellar. A simple defense style game, you are a knight of some sort tasked with surviving wave after wave of enemy attack. Simple fun, not too deep, and perfect for minute gaming that shines on mobile platforms such as this one. That said, I do with there were improvements to the engine, particularly in speed. There are times when the action gets choppy, and the framerate dips (particularly when rendering effects). I know I use an iPod touch 1st gen, and such things may not be as noticeable to those using 2nd gen touch devices or iPhones, but I do think developers should shoot to get the games running as optimally as possible on the 1st gen touch as it is the "base" model (lowest common denominator). There should also be some improvements made on the front end (the menu system, instructions, etc.). Right now it looks...under produced, and is a stark contrast to the hard work that has gone into the game proper. Some are calling for exploration and more depth, and I see that the developer has released a sequel to hopefully meet such demand. I do question, however, giving away the sequel for free while keeping the original, and less deep, game a paid app...but that's the devs decision, and anyone willing to spend a buck is advised to pick both titles up.
I'm not sure if the guy saying "Dont listen to thriller1!!!" is being serious or not (he gave 1 star but I've seen plenty of idiots say how great a game is and then forget to rate it- which results in the 1 star default) but the features he lists ARE in the game.
That's great but things like "having enemies, swinging a sword, and showing health decrease" are usually considered the VERY BARE MINIMUM NEEDED TO EVEN BE CONSIDERED A GAME. Listing the ability to plug in headphones and push the home button is like saying "There's sound and you can turn it off!" If that makes the list of your games "features" you're basically saying the player will be tempted to stop VERY quickly...
...Which I was. I just downloaded and tried it so I could tell that reviewer how lame his review is. Unless he was being sarcastic, in which case, well done because this game is terrible. How he manages to screw up something as simple as not moving and attacking is beyond me but it's laggy, hard to control and even being free it's just a waste of iPhone space. Fill that space with a couple songs instead.
You never know!
Sic gloves of trikary... awesome idea. And a cart to haul the loot off in while you're not clarrying up walls. Update 1 should be finished this weekend and we will submit to Apple on Monday. You can now move all around with a new movement and camera system. That means I had to make a nice big dungeon to explore with some traps and more monsters. I also added in a dialog/quest system and an initial quest to complete inside the dungeon. There are some additional weapons too, and an inventory screen to manage them with. The "Stand your ground" mode remains in some parts of the game when it's appropriate.
- Category: Games
- Released: Mar 27, 2009
- Version: 1
- Size: 6.2 MB
- Language: English
- Seller: David Young
- © 2009 David A Young
Compatibility: Requires iOS 2.1 or later. Compatible with iPhone, iPad, and iPod touch.