Screenshots

Description

Cataclysm: Dark Days Ahead is a post-apocalyptic zombie survival roguelike game with procedural world generation. It is heavily focused on crafting and exploration.

The game is set in near-future New England after a catastrophic event killed most of the human population and spawned various monsters and hazards.

Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.

Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles.

The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive.

There are several other things in the game such as NPC Quests and Secret Structures.

Cataclysm: Dark Days Ahead is heavily focused on crafting with many basic necessities such as clothing and food being craftable from raw items that are found lying around.

There are several professions and scenarios to choose from during character creation, as well as a variety of positive and negative traits.

The game also provides the player with a robust platform to construct structures and build/modify vehicles.

The game includes vehicles, bionics, mutations, realistic fire and smoke effects, real-life seasons and a wide array of combat and crafting skills.

Cataclysm: Dark Days Ahead is licensed under CC-BY-SA 3.0

Original author:
Whales (retired)
Project Manager:
KevinGranade
Website/Forum:
GlyphGryph

Current Main Developers/Github Managers:
KevinGranade, Rivet-the-Zombie, BevapDin, Coolthulu, i2amroy

For a full list of contributors please see:
https://github.com/CleverRaven/Cataclysm-DDA/contributors

What’s New

Version 1.12.3

Fix for the introduction view when running on iOS 7.

Ratings and Reviews

4.4 out of 5
141 Ratings
141 Ratings
lostproductivity ,

Beats the pants off several paid apps

I am stunned by how deep this game is. The interface seems cryptic at first but it's solid and a little practice is all it takes.

Imagine starting the game as a drunk, depressed, infected celiac barbarian in a world of pizza shop animatronics, joke monsters, energy weapons and dinosaurs. All possible, m'friend, or you can be as traditional as you like. Love how points can be spent on traits, skills, stats, and professions, and taking flaws gets you extra points. Will be buying the sound pack to support the devs! Thanks for all the effort!

Update: if you get killed in a world, you can still play another character in that world and try to build on what progress has been made in a shelter. Love the interface. Just a few tips for beginners: the comma key is your friend, butcher all you can and try to craft with it, including non-animals, and be sure to wield any weapons you have at the start.

WolvenLord ,

WHAAAT!!! Cataclysm DDA on my Phone!!!

There are so few REAL games on mobile. The cheap, short games that get high ratings are simplistic and for the most part clones of a few originals in the mobile genre. The few real games that slip by almost unnoticed get so little fanfare. Then out of pure luck I happen upon CDDA and I get a Chill!! There's just no way! I had no idea they ported it to mobile. Guys...this is True. Hardcore. Complex. DEEEEEP gaming. If you are old school you will remember these games. Cataclysm DDA will kick you in the balls, and eat you alive. And you will LOVE it. Don't give up. Every scenario you start you'll catch something new. Eventually you'll survive a day, then two, make a base, fortify a vehicle, craft an amazing set of armor pieces, cook a pie, grow weed (for real) and realize there's so much to this game. Play it!

Mrarcticshadow ,

Great Game!

I've been playing this for a week now and I can't seem to stop going back to it. It should be on top charts still but I guess I understand why it's not. The controls are a bit funny but I guess that's what you have to accept when you create a mobile game that's based on the pc version with all the buttons intact.

And I guess it gets annoying after you have to keep pulling the keyboard up and than glancing at the instructions on which button to press to do what. My main problem is and it's not a big one. The driving is terrible,

You will always end up crashing it into something because of the controls seemed laggy. It just impossible to drive on the mobile game when the screen is half sized next to the info board compared to a much larger screen.

Also you can't go too far without encounter zombies that will reck you if you take one more step in their direction. The game is great, and if there is an option to turn of zombies for a day that wouldn't hurt really. So yeah 4/5

Information

Seller
Ming Jen Tai
Size
153.7 MB
Category
Games
Compatibility

Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English

Age Rating
Rated 12+ for the following:
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Realistic Violence
Frequent/Intense Cartoon or Fantasy Violence
Infrequent/Mild Medical/Treatment Information
Frequent/Intense Horror/Fear Themes
Copyright
© 2015 Dancing Bottle
Price
Free
In-App Purchases
  1. Awesome Sound Pack $0.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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