By Aspyr Media, Inc.
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IMPORTANT NOTICE: Civilization VI for the Mac App Store is currently a single player experience.
••• PLEASE check that your Mac meets the system requirements before purchasing •••
See what reviewers are saying about Civilization VI!
“I’ll never need another Civ game in my life besides this one” – PC Gamer (93 out of 100)
“It’s just the beginning of a new Civ chapter, and what a glorious, confident beginning it is.” – PCGamesN (9 out of 10)
“Possibly the biggest and deepest game in the series' 25-year history.” – IGN
Sid Meier’s Civilization VI, winner of 15 E3 awards including Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
• Additional information about Sid Meier’s Civilization VI •
If you encounter problems playing the game, please visit support.aspyr.com. Our Customer Support team is happy and eager to help. Your feedback helps us make better games.
In order to run the game with satisfactory performance, your Mac must meet these minimum system requirements: 2.7 GHz CPU Speed | 6 GB RAM | 15 GB free disk space | (ATI): Radeon HD 6970 | (NVidia): GeForce GTX 775M | (Intel): Iris Pro | 1 GB VRam
NOTICE: Civilization VI does not utilize Steam for encryption and will not work with Steam Civilization V DLC.
NOTICE: This game is not supported on volumes formatted as Mac OS Extended (CaseSensitive)
©1991-2016 Take-Two Interactive Software, Inc. and its subsidiaries. Developed by Firaxis Games. 2K, Sid Meier's Civilization, Civilization, Civ, Firaxis Games and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All rights reserved. Published and distributed by Aspyr Media, Inc. Aspyr is a registered trademark of Aspyr Media, Inc., and the Aspyr star logo is a trademark of Aspyr Media. All rights reserved. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. All rights reserved.
What's New in Version 1.0.5
• New Nubia Civilization and Scenario Pack now available via in-app purchase.
• Multiple Balance adjustments.
• Improvements to Norway, Spain, Greece and France Civilizations.
• Improved AI behavior.
• Multiple bug fixes.
As of this writing I have the best macbook pro you can get. Since the update the app won’t launch.
SPOILER Not really VI, just another re-hash of Civ V
There’s no other game like Civilization, and sadly, not even Civ is Civ anymore. I’ve played Civ since the original and keep coming back. I bought this game on the day of its release and have played the heck out of it since to get my money’s worth (ha).
I support Mac gaming, but I won’t get the DLC as the problems simply can’t be fixed until the whole game is rebuilt. All the problems of V are still there: ugly maps, shallow & cluttered UI, hopeless AI, and pitiful little units bogged down in a nearly unplayable navigational funnel. I thought the original creator of the game engine in Civ V disavowed it? I’ve never liked it, and it’s only gotten worse.
There are many severe problems with the gameplay. Who actually thinks “Religion" is about casting lightning bolts in fights to the death? I looked for a way to turn off Religion the way that Civ IV let you turn off Espionage (which, in this version, is now worthless; spies might cause petty problems, but they can be ignored). Everything about the entire Civ playing experience has been distorted by ideology. Goodbye, 4X. Hello, twisted little freak of an RPG wannabe! What’s next? Micro-payments? There are already plenty of those types of games to ignore.
Back to Civ: "Great People” in the game now simply run amok. What started to go wrong in Civ IV is just insane in this version, and shows just how far from the original simulation the game has fallen. The whole point of Civ was that the player—me—was the Great Person! The Great Settler of the first city. The Great Planner and the Great General, etc, making all the “big” decisions in peace and war. But now these tiny little nuisances pop up and leave litter—well, snippets of classics of art, music and literature, stripped of context and stuffed in little boxes that generate tourism—which is somehow figured into the victory? That’s just one of the many ways to run up the score but one of many pointless distractions.
The so-called “Governments” are just card games—and unsophisticated ones at that. There’s no substitution for being able to set and adjust rates of economic production to prioritize advancement. Sadly, the tech tree has been split into two and each one is very, very thin with too few options. In my last game, I was researching a Civic called “Space Program” before I had even discovered the principles of “Flight" (in the other tree, natch).
Clearly, the content for this latest version of CIV has been stripped down to the minimum to maximize monetization. The laughable “diplomacy” with the other leaders is worse than an incomprehensible RPG. The AI is hamstrung by pursuing victory at a pre-determined rate, and all the “leaders” still can’t win. For the first time I can remember, I’ve won all of the Civ games I’ve played on a new version at every difficulty level—proving again that this is not a new version.
Even with the ridiculous overhead incurred with building new districts (and the simply insane idea that a city can span multiple hexes in a map where there’s only 64 hexes at the equator—that would be a thousand-mile-wide city), the same strategy that wins Civ V and Civ BE wins this version. SPOILER: the other civs can be out-produced, out-developed and out-fought with ease. To maximize your production, you’ll need numbers on your side. I shoot for building or capturing 50 cities, but settle for half. Somehow, the opponents in this version even struggle to build ten cities without help. Maxing out the Commercial districts and trade will pay for and support all those cities.
In addition to the Commercial districts, I invest heavily in Campus buildings and Holy Sites for the first hundred turns, but then stop. Because I can’t control economic output, eventually, I’ll have to manually choose “Future Tech” again and again and again. Without destroying the buildings, you can never stop their output, even if you don’t want or need it. For all the effort on the lovely soundtrack (the only reason to give a single star to this re-hash) and detailed CG animations, there is just painfully little variety. I doubt I’ve heard half the soundtrack and I’ve been playing for months.
I’m guessing this game was produced by people who don’t actually play it. And the animators should be forced to hear Harold Hardrada grunt in pointless interaction after interaction, because I won’t. I turned off the animations. After a few hundred rounds, that all gets real old. I already knew that the tedious endgame awaited me, but actually winning the game was merely the final insult. In the better conceived Civilization Beyond Earth (despite being a re-working of the intellectual property of 1999’s Alpha Centauri), the game engine worked as well as could be expected in that game as it was set in an alien location, so “ugly” maps worked great. In addition, [SPOILER] the endgame in Civ BE has so many moral dilemmas—enslavement to an overmind, forced re-location of humans, armed invasion of Earth, just for a few examples—so that the excruciating amount of time that victory took actually added to the tension and stakes.
In fact, the game lies. The Science Victory actually makes Sean Bean’s words a lie: “From the first stirrings… you have come far… towards the stars.” SPOILER: you may turn your gaze to the stars, but you will only get to Mars. Sad. And also weird—I have to ask: Whose idea was it to spin the leaders into something approaching “immortals” in an RPG as hinted at in the prologues (“Gilgamesh… you are more than a mere man…” WTH?) because that’s just lame. And weird. And, hopefully, I’ll never play a game this over-produced again.
Seriously, how can you remove “workers” from CIV? Builders are totally lame. How can roads be built by “traders”—and why would I produce units that build roads in competitor’s territory? I already mentioned the terrible religious gameplay. It seems the entire game has been taken over by conservative ideologues (maybe marketing thought that would sell more games)?
delete the app and reinstall. Should work fine after. This game is amazing. Can get lost for hours.
- Category: Games
- Updated: Sep 07, 2017
- Version: 1.0.5
- Size: 5.48 GB
- Languages: English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Seller: Aspyr Media (iDP)
- © Aspyr 2017
Compatibility: OS X 10.11 or later, 64-bit processor
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