Dark times are imminent: the king’s abduction throws a once peaceful land into turmoil. Being the chosen one elected by the king himself you embark on an adventurous journey to free him from the hands of the evil duke.
But time is of the essence!
- Roguelike turn-based strategy meets RPG on a hexagonal battlefield.
- On every game start the world is rebuilt with different environments and encounters;
- More than 4 diverse and procedural environments
- Hire 9 individual mercenaries to take on bandits, wildlife and malevolent knights
- Utilise the unique class skills of the archer, wizard, scout and others
- Gather resources, level-up your companions and collect mighty equipment
- Alternative endings
Will you save the king before the time runs out?
What the Media says
„Crowntakers strikes a really good balance between simplicity and complexity. It has just as much pick up and play appeal as lighter roguelike fare while offering a bit more to chew on.“
Shaun Musgrave, toucharcade, 4,5/5 stars
„Crowntakers is a tough combination of turn based strategy and Roguelike. It's quite satisfying, though.“
Jennifer Allen, 148Apps, 4/5 stars
„How many acronyms can you cram into a single game? Crowntakers is a PDL TBS RPG (that is, a procedural death labyrinth role-playing game with turn-based strategy combat) (…) and it’s really good fun if you like games like Final Fantasy Tactics.“
Michelle Star, CNET
5/5 - If you like turn based tactical medieval rpg's get this. Not as much story/length as final fantasy tactics, but frankly on iDevices I consider that a win. Bite sized battles, winnable in a day on easy, challenging on hard, good replay value. Only crashed once on 1st gen mini
5/5 - This is worth your money. You get a polished game, tactical battles, and thoughtful choices in exploration. Also big points for splitting the game into two difficulties. One being sort of roguelike with permadeath and the other much more RPG without permadeath and with consistent leveling. If you're thinking about this one, you'll probably thoroughly enjoy it like I do!
5/5 - This game should get much more hype. I've been playing it non-stop in my free time for over a week. Despite some bugs (which the dev's have been very quick to address), Each game feels quite different with the random locations within areas, random loot and different party builds. It's not easy at first, but learning different strategies as you go is enjoyable. Highly recommend this game!
5/5 - Big fan of this game. The battles are very tactical and the map navigation is really streamlined and fun to explore. This is a good one for any rogue-like fans. It's not super punishing, but it does present a nice challenge on the normal mode (haven't beaten it yet, but I hope a hard mode unlocks after doing so).
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Ratings and Reviews
Maybe the coolest thing about Crowntakers is how much it feels like a pen-and-paper RPG. From forming a party to saving the king, its mix of exploration and tactical combat is only missing a handful of funky dice. We love the way no two adventures play the same, and how every corner of its world is full of humorous moments.
It's fun and easy!
The reviews are overwhelmingly positive, and they should be!
The negative seems to be entirely about how you can lose, and how hard the game is. Even the professional toucharcade review claimed it was hard. However, if you have basic familiarity with resource management and strategy, the game is remarkably easy.
It's terrible to say, but the game is just TOO easy. It needs a "hard" difficulty. I beat it on my second play on Easy difficulty (almost won on the first play through), and now that I beat Normal, I beat it every time with an epically overpowered party. You have to set self-challenges like "all meleers" if you want it to be hard. One ranged character can kill infinite enemies.
Fails to be strategic enough, buggy
I was very excited for this game, especially because of the high review scores and comparisons to great rogue-likes, like FTL or Dead Cells. Overall, I think it’s worth buying, but it does have a few kinks that need to be worked out.
Unfortunately, while the game does have some great mechanics and combat, these mechanics are often obfuscated or simply unexplained at all. Enemy special attacks, movement range, and abilities are always hidden, making battles as much about trial-and-error and memorization as strategy or planning. Likewise, important facets of the game are vaguely represented, like the daily callout that “enemies are getting stronger”. How are they getting stronger? Higher HP? More damage? More enemies per fight? How much stronger?
And then there are the apparent bugs. Missing mercenaries upon reloading a save or entering combat, using a potion with no effect, etc. Last, but not least, there’s no real penalty for taking as much time as you want: I think the game’s time pressure is more smoke than fire.
I think this could be a stellar game, but it needs work. For now, it’s 4/5.
- Kalypso Media Group GmbH
- 693.9 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, French, German, Italian, Japanese, Korean, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- Copyright © 2014 Kalypso Media Group GmbH. All rights reserved.
- In-App Purchases
- Undead Undertakings $1.99
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