Cthulhu Saves the World
By TinkerHouse Games
Open iTunes to buy and download apps.
"Cthulhu Saves The World is so good and so hip and yet so faithful to the 16-bit games it parodies so well..."
- Touch Arcade
The XBLA and Steam indie hit finally comes to iOS!
**Developer Note: We've heard from some players that a D-Pad option is preferred. We are working on that for the next update. Thanks for the feedback! The next update will also fix the screen orientation issue.
The lord of insanity, Cthulhu was all set to plunge the world into insanity and destruction when his powers were suddenly sealed away by a mysterious sorcerer. The only way for him to break the curse is to become a true hero. Save the world to destroy it in an epic parody RPG journey of redemption, romance, and insanity!
- Old school RPG style mixed with modern design sensibilities!
- Inflict insanity upon your opponents for fun and profit!
- 6-10 hour quest with unlockable game modes & difficulty levels for increased replay value.
- Highlander mode – XP gains are quadrupled, but only one character can be brought into battle at a time!
- Score Attack mode – Gain points by defeating bosses at the lowest LV possible!
- Overkill – Jump to LV40 in a single battle! Perfect for replays and experimentation!
- Cthulhu's Angels mode – Remix mode with new playable characters, new dialogue, new bosses, and more!
- All of the great features players know and love from Breath of Death VII: The Beginning have returned – fast-paced gameplay, combo system, random encounter limits, branching LV-Ups, and more!
Meant for 3GS, iPad 1 and later hardware.
What's New in Version 1.0.2
- Added d-pad
- Fixed memory related crash issues
- New font for iPhone 4 to address readability issues
- 13% awesomer
Almost a 5 star stellar rpg.
If tinkerhouse developed any other RPGS as well crafted as this one, I'd be buying more of their nearly flawless product.
The only reason I'd not give this game 5 stars is the amount of backtracking may be involved due to the lack of a Map feature, and the awkward d-pad or touch screen controls.
Everything else about this game screams mega potential for players to enjoy a good ol' fashionable RPG.
Original story, well written humor. (I even researched the main character. How interesting!) The greatness of this parody, its a parody of a parody. Monsters w/ brief descriptions, small smirk humor. The hero knows his own reputation.
(I usually don't comment on sound or music in retro "classic" games, but tinkerhouse did a fantastic job for the musical score for the battle fights, some area towns, and boss fights.)
First rpg where I haven't turned off the sound few hours into the game. (Especially if its awful! And many are.)
The interface for the graphics slightly remind me of earthbound. From character sprite, the zaniness of the monster names (Zombie: unaware why he is so popular, the soar heart, etc.)
Bunch of little references littered throughout the game as well. Book cases, drawers, tombstones.
Committed 10+ hours so far, and happily enjoying it.
There is a bit of frustration with some battles though, like the cheapness of monsters that attack first and barrage a hero to death. But thats expected. (Save often!)
good music, characters, haven't gotten really far so can't comment on the plot. Major annoyance is having to grind rather that just select random enemy encounters off. They do allow this after 25 random enemy encounters in one dungeon for that dungeon, or about 200 encounters for the world map. I may have had the patience to waste my time pressing on attack numerous times for an hour before getting to the next dungeon, but now I don't have that patience. A lot of my friend have stopped playing RPGs because of the annoying random enemy battles. The first battle when you turn things insane is funny, but staring at the same ugly monster 25 times without reprieve or an option to not see them feels like work. What's the point of doing this for the minimal dopiminergic release of getting to see what happens next I'm the story? That's the major problem I have with RPGs, they are long not because of content, but because of the mindless grinding you have to commit yourself to in order to get anywhere in the game.
Update: The game is fantastic. One of, if not the best RPGs I have played on the iOS simply because it plays great and it's original, not some 80s remake. I'm totally loving it and would buy the next RPG by the same company without a second thought.
They even fixed the portrait orientation issue! Now you can rotate your iPhone and flip the screen so the speaker is on whatever side you want.
So far the game is quite fun and
humorous. My only issue is I can't flip the screen orientation by rotating my iPhone. The way the game is displayed and controls are laid out makes the speaker easily blocked by large hands. This makes the game sounds muffled or muted. Allowing the game to flip the orientation 180 degrees would solve the problem.
- Category: Games
- Updated: Jul 25, 2012
- Version: 1.0.2
- Size: 247 MB
- Language: English
- Seller: TinkerHouse Inc.
- © Zeboyd Games
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.