By RAC7 Games
Open iTunes to buy and download apps.
** Most Innovative iPhone Game of 2015 ** - Apple
“Dark Echo is a brilliant, unique, and incredibly tense must-have masterpiece.” 5/5 - TouchArcade
“A masterful execution of minimalist design… play this with headphones, in the dark, alone.” - Indie Game Enthusiast
“One of the creepiest and most creative horror games on the App Store.” 4.5/5 - 148Apps
Trapped in darkness, you must use visualized sound to guide your way through threatening environments. The sounds you create will bounce off obstacles, revealing the shape of the surrounding world. It won't be long before your only way of sensing the world attracts a horrifying evil that devours both sound and souls.
Survive through 80 levels that will make your heart race and leave you with an irrational fear of red lines. A foreboding soundscape, best experienced with headphones, sets the tone for your journey. Explore, solve puzzles, and most importantly - stay alive.
No advertisements, no in-app purchases.
Designed for iPhone 4 and above.
* This game relies on the visualization of sound and cannot be played with audio only. It is not recommended for blind players.
What's New in Version 1.2
Added iCloud support.
Added MFi controller support.
Improved certain levels.
Added language support for Japanese, Korean, Russian and Simplified Chinese.
I have a few things to say
First of all, I want to begin this by making it clear that I LOVED this game. It is a very interesting concept for a game, ESPECIALLY a horror game.
Now, with that said, for the first...3/5 of the game, it was a great horror game, with just enough of a vague story to allow the player to draw his/her own conclusions. But after said point, it became more of a puzzle game. The monsters disappeared, and were replaced by annoying moving walls. It lost both the story and the horror feel.
However, it does have many interesting components, such as throwing rocks and clapping to control the sound waves. The realism of the gameplay is also very interesting...how in such a dark place, all you have is the help of sound. Nothing is certain in this game. And I LOVE it. I totally recommend this to anyone, but it only gets four stars because it disappointed me with the puzzle genre part. If this game starts out as a horror and advertises as a horror, then keep it a horror all the way through. You don't see Amnesia: The Dark Descent turning into Candy Crush halfway through, do you? This is a beautiful game, nevertheless.
Play this Game
You have been sent to a room. You cannot see, but you notice your hearing is extremely well. Perhaps you can see with your ears? CLAP! The room lights up around you, but only for a split-second. You cannot clap all the time, but you can see that walking creates sound. Step. Illumination. Step. You can provide small light by walking. Not ideal, but it will do. You open the door, and everything lights up. Hoping to advance, you walk forward into the next room. There is something else here. Something...evil. Trying to hunt you. Your sound attracts the deadly and the harmful. You run from the first one, you are faster than it is. But after a few rooms of running, you come across something huge. You notice that someone else, another human is with you in these caves. But you make your way down a hallway, and the big thing notices you. It comes towards you, and the last thing you hear is the grotesque sound of your screaming, before it's all over. And thus is the rule of Dark Echo.
Concept is way off
There is no such thing as tracking sound by a line, sounds are waves. Sound does not make a different, "red" sound when something is not a cave wall, in fact, if it's living, it likely will absorb the sound. Water does a similar thing. Of course, this doesn't affect the gameplay, right? Well no, but the less logical a game is, the more irritating it gets when you lose because, well, an illogical reason. You see, when I was playing, one of those sound lines snuck its way through the thin cave crevice, bounced into a red thing, then it knew exactly where I was, so it walked through the wall (I know makes sense, right?) and turns me into a bunch of red lines. Sure, I could ignore it, that is, until every level is about tiptoeing around red things, splashing water, tiptoeing some more, and my favorite—going down several paths until it doesn't lead to restarting the whole level for the tenth time. The rocks were the only thing that made me finish it, which I realize are one of the most game breaking game mechanics. And what the hell are the treasures for? I don't care to look for them, the game has no replay value.
- Category: Games
- Updated: Mar 17, 2015
- Version: 1.2
- Size: 90.2 MB
- Languages: English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish
- Seller: RAC7 Games
- © 2013 RAC7 Games
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch.