Part tower defense, part RTS and part mathematical puzzle, "Defense: Evolution" is a minimalist game of territorial expansion and control that will engage you thanks to its simple yet deep strategical gameplay and high replayability factor.

Your task is to wisely place a limited number of red cells anywhere in the play-field with the purpose of protecting the "beacon" (green cells) by an upcoming invasion (blue cells).
Each cell population can evolve and interact with others according to Conway's "Game of Life" set of mathematical rules, originating an unexpected yet rigorous action every time you play.

Unique features:

- High replayability: unpredictable outcomes, yet driven by a mathematically rigorous rule-set, make each new game different and unique.

- Sharpen your pattern recognition and strategic skills.

- Requires both careful planning and quick decision making.

- No need to be constantly connected online to play: bring the game to a desert island and keep playing!

How to Play:

There are 3 types of cells: Red (you), Green (the "Beacon", those you have to protect. If they die, it's Game Over) and Blue (the Invaders).
Each cell interacts with the others following these rules:

1. Any cell with fewer than 2 neighbours dies.

2. Any cell with 2 or 3 live neighbors lives on to the next generation.

3. 3 cells of the same kind next to an empty square will give birth to a new cell.

4. Any cell with more than 3 neighbors of a specific kind dies.

5. Beacon cells are particularly vulnerable to Invaders: two of them are enough to kill a nearby beacon cell!

Every turn, score is computed by adding the number of Red cells alive.
Every turn, 1 extra Red cell is awarded for every 8 Beacon cells present.
You can place or take back Red cells by touching the grid. Let them evolve and protect the Beacon!
But pay attention: they can also harm the beacon if their evolution gets out of control!

Evolution can be halted and restarted at different speed (turn by turn or continuous) by touching "Play" and "Fast Forward" controls.

What's New

Version 2.0.4

Bug fixes

Ratings and Reviews

Awesome response!!!

Jared Legg

Wow I've never had any app developer actually directly update because of a review I made. Way to go guys!! The zoom mechanic works great however my only complaint now would concern the large delay whenever I press the button for the fast forward button, there is a good two to three second delay from the moment I press it to when the action is carried out. This leads to me thinking I didn't touch it to turn the fast forward off and I would tap it again. I would also suggest some sort of pulse around the fast forward button in between frames. For example if the frames are about two seconds apart then have it pulse twice then move forward a frame. The speed at which the frame progress is also a bit fast making it hard to react to sudden changes on screen I think that three seconds between frames or adding in the ability to change the time between them in the options to allow people to customize it to their liking, it could range from one to five seconds on a slider. So that people with tablets who can easily place new blocks where needed very quickly can do so and people like me on an IPod 4th gen can have time to tap the pause button to do what needs to be done. Sorry if this was a bit long winded and scattered but I really want to see this app take off, it's a beautifully simple idea and I love the look and gameplay. Keep up the good work devs!!! :D


Roberto Dillon
26.7 MB
Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch.
Age Rating
Rated 4+
© 2014 Adsumsoft


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