By The Electric Toy Company
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Doug is a Dwarf. Doug loves digging. Well, actually he doesn't: what he likes is to find buried treasure. Anyway, one day Doug decided to gather as much treasure from as deep under the earth as he could go. So Doug dug. And he dug. And he fought monsters and avoided massive avalanches of falling rock. And then he dug some more. And he picked up lots of bling.
Now it's your turn. Help Doug dig deep down under the earth in the quest for shimmering jewels and precious gold. Go farther and deeper than any of your friends. Find more gold than anyone in the world. Oh but watch out for colossal cave-ins. No they're really colossal—you won't believe it. And creepy monsters. And bottomless pits. Ah, don't worry it's just a game.
Do you like Spelunky? Dig Dug? Well c'mon you like Minecraft don't you? Well then you'll like this. Plus it's cheaper. And better. Plus your friends are playing it and you don't want to be left out, do you? Or maybe no one is playing it, in which case you'll be the one who introduces all your friends to "Doug dug." Then everyone will say, "Hey look there goes *your name here* who introduced us to 'Doug dug' and who is therefore cooler than the rest of us because he/she discovered it first." One of those two great options are bound to happen.
So what are you waiting for?
Doug dug. Will you?
Visit http://youtu.be/GZazFfw_O7A to see how it plays.
What's New in Version 1.5.5
So listen, friends of Doug. I actually play this game myself as well as being its creator. From time to time I think, "Man these monsters are too hard! Poor Doug!" or "Man these monsters are stupidly easy!" and I tune the game to be more fun from my own perspective. A couple of versions ago I thought, "Whenever I fill up the 10-item high score table it gets really hard to place again, and then playing the game isn't as satisfying because a lot of times when you die it's just GAME OVER." So I made the high score table infinitely big and now you always get a "high score," and the satisfaction comes in trying to get as close to #1 as possible. Or a while ago I thought, "I never want to dig the really hard stones because it takes a long time," so I coded the game to hide really juicy treasures behind the hardest stones, which makes for a bit of a trade off. I'm always playing the game, always working to make it more fun, and always changing it.
So it makes me sad when I see reviewers complaining that the game is changing. Sometimes I probably do make the game worse in an update, but give it time. Sometimes what seems worse at first is actually better once you get used to it. Sometimes it really is just worse, but email me and I'll fix it in the next version. Just please don't complain about the game changing. Good games are always improving. And Doug cries when reviewers complain. You don't want Doug to cry, do you? He needs five star reviews and lots of treasure to stay happy.
In this version:
* Made monsters a bit harder again. They really were too easy recently: they rarely killed Doug. Now if they land on you they'll definitely kill you. If they hit you when you're facing away from them they'll kill you. Otherwise you generally win. To me it feels pretty fair, predictable, and challenging now. This is a really hard thing to get right. I think it might be right now.
* Resolved a bug causing saved worlds to sometimes be lost.
I sort of don't get it!
I like it, but I don't understand what determines whether a piece of ground will collapse. It seems totally random and I can't really figure out how to know when I should be cautious or not.
UPDATE: I think I've realized finally that the trick is to take it slow. I'm still terrible, but this is always my go-to iPhone game when I'm bored.
UPDATE 2: Still the only game I consistently re-install whenever I restore my iPhone. I still don't really get it, and I feel like I am terrible at it, but it's still fun for some reason! The developer's recent update about how he plays his own game all the time and tries to make it more fun according to his needs really resonates me as a indie game developer myself.
One of the greats
Easily one of my all time favorite iOS games. It's just too much fun to get lost in the challenge of it. May seem simple to some, too hard for others but like any great game you have to find the rhythm in it, the strategy hiding in getting deeper and deeper without being squashed and using everything to your advantage to rack up a great score. Also hard to beat an indie developer that loves his own gave enough to contribute to improve upon it rather than abandon it like so many other great games before it.
Keep on digging.
Addicting but also annoying
I have definitely given up hours to develop my skills at this game and hate it when I achieve a level of mastery and want to continue getting better at it, only to find that the developer has gone and made something unpredictable and harder to avoid being killed by. I loved earlier versions, now I'm just exhausted, I can't get up to 500,000 and it takes too many hours to get your chops - and so play less. Give us a break dev! Make another version that's impossible for the gaming geeks but seriously STOP making it impossible to really learn how to be good at it!
- Category: Games
- Updated: Apr 15, 2016
- Version: 1.5.5
- Size: 11.8 MB
- Language: English
- Seller: The Electric Toy Company LLC
- © 2014 The Electric Toy Company
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.