By Peter M Whalen
Open iTunes to buy and download apps.
Play cards! Kill monsters! Level Up!
Dream Quest is a roguelike deckbuilding game inspired by the likes of Ascension, Magic: the Gathering, and Shandalar. Explore randomly generated levels as one of 13 classes in short, 30 minute, sessions. One floor might find your wizard in the crypt, another your warrior underwater, and a third, your assassin stalking a volcanic wasteland. As you progress, your characters earn achievements, each making your future runs a little easier or more interesting.
Combat is a card game. Your abilities are a deck of cards that you develop as you gain power. For example, a thief starts with a handful of Slice cards and a Backstab, but can learn defensive moves like Dodge or powerful finishing moves like Coup de Grace. Carefully choosing which cards to add to your deck is the heart of the game: wise choices will find you slicing through monsters while poor ones will leave you tripping over your own two feet.
•14 different classes, with wildly different play styles
•Over 300 cards, ranging from the defensive Kick and Armor to the devastating Meteor and Curse of Doom
•More than 70 monsters carefully catalogued in the Bestiary as you encounter them
•Infinite replayability – easily 50 hours to see the majority of the content
•No In App Purchases – the price of the game is the price of the game. Everything is unlocked only by playing.
Reviews of Version 1.0 have been fantastic! Examples include:
"Don't be fooled by its simplistic stick-figure art – Dream Quest brings together roguelike dungeon-crawling and deckbuilding to create a truly unique challenge"
"This game is really one of a kind. The mix between rogue-like and cards is really well done...Kudos to the dev for such an innovative and challenging game"
"If you can get past the simplistic graphics, you're looking at a very interesting, strategic game. I've already lost a few hours to it - the kind of hours where you wonder where the time went. Outstanding game!"
What's New in Version 1.10
Added achievements for professor, bard, and dragon
New class - the druid
New treasure chest image
New monster (this is totally unrelated to the previous note)
Bug fixes, including card edits for clarity and consistency
Look past the graphics and you'll find a treat
If you're even mildly interested in roguelikes or deck building games, go no further. Download this.
If you're still on the fence because of the graphics, this game is probably not up your alley. It's a cruel game with a spiteful RNG that will give with one hand and take with the other. You earn persistent upgrades upon each death, more frequently when you first start playing, and they go far toward easing the sting of defeat and enhancing your chances in future runs.
This game is so unique that it's hard to really describe it. It feels like something you'd find on a compilation of shareware games from the mid '90s. But it is a truly excellent experience with immense replayability. You will come up with brilliant strategies. You will smile to yourself after a particularly smart display of tactical acumen. You will resist the urge to toss your phone across the room after a bad run. But you will have a unique, entertaining time playing Dream Quest.
6 Plus (iOS 8.3)
I agonized for days before pulling the trigger on this one. Check out the review over at Pocket Tactics and game forum at Touch Arcade if you're on the fence. The developer has been very gracious and accommodating toward both existing and prospective customers. That's what finally compelled me to go ahead with the purchase, and I'm glad I did. This title is laden with depth and substance. The art is...well...it is what it is. Don't make the mistake of letting that deter you, though. Per the forums, there will be many updates in the coming months, one of which may deal with that particular issue. The one-man development team, a graduate student on a very tight budget, has openly acknowledged the obvious visual shortcomings. However, buyers may rest assured that it's a title of many virtues and few faults. And...no more HEARTHSTONE since grabbing this title! It did move me in the direction of Ascension, an iOS titan that employs the deck building mechanic.
Love it! How about a harder level?
This game has been so fun thus far! It's definitely one of my favorites. I haven't completed the game yet, and I've only played on Velociraptor difficulty, but my experience so far has been excellent. I love finding the tricks to strategy for each class, and the different classes provide a lot of variety in play style. The randomized levels keep the gameplay interesting, and there's a lot of satisfaction in progressing.
I haven't had to use it, but the option for using achievement points to buy cards seems like a nice alternative to getting stuck.
I can't speak for the balance of the two lower difficulties because I haven't played them, but the difficulty of Velociraptor seems a bit light. I was expecting it to be a bit more diabolical! Instead, it's more of a light, happy medium level. I would LOVE to see the release of a harder difficulty. 😈