Dungeon Warfare 2 is the definitive sequel to Dungeon Warfare, a challenging tower defense strategy game where you become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes.
* Physics-enabled tower defense mayhem
* 33 unique traps with 8 unique traits for each trap
* More than 30 unique enemies, each with a special trait
* More than 60 handcrafted levels + an infinite number of procedurally generated dungeons
* 5+ boss battles
* Progression with experience providing passive upgrades for the traps as well as skill points
* Three skill trees with 11 skills on each tree
* Equipment system with more than 30 unique items
* Mix your own difficulty by combining difficulty mode runes for more challenge & reward
* Endless mode
* Environmental Hazards
* Added a feature that allows players to rapidly allocate skill points (press and hold the buttons)
* Added S-Pen support
* Improved app startup time and reduced memory usage
* Various bug fixes
Ratings and Reviews
Best TD game ever made
Let me start off by saying I am a long time fan of tower defense games, both on PC and iOS. I have played just about every TD game there is and Dungeon Warfare 2 is hands down the best one ever made. I have countless hours sinked into their first installment and loved every minute of it. This game is just like the first but amped up in every way possible. In depth trap upgrading systems, passive skill trees, items dropped for extra bonuses built around a magic find system, complex transmuting, a ton of exciting traps and well thought out levels. Even more ways to add experience bonuses by calling waves early, new enemy abilities to make you think even more about how to overcome them and beat the level. If you’re a TD fan this is a must have. Developers are genius with their design and do not trick you with IAPs. One time buy and you’re set for countless hours of challenging gameplay. 5/5 keep up the great work!
A step backward.
Loved the first installment. This version feels tedious. I feel like I’m spending more time preparing to play a board vs playing a board. The items and runes and skills are annoying. I waste so much time optimizing my setup that the p,ay to prep ratio is way off. The UI is also really really bad and gets in the way of enjoying the game. I can’t really recommend the game to anyone aside from hardcore strat gamers. The dev should focus on in game mechanics vs items and rune. For example bullets that pass through flames or ice do more damage or flames in demons make them temporarily flame ogres. Those interactions are far more intuitive. Traps also have too many variations which make it too complicated vs being fun. Old system of only 1 upgrade option with 2 ultimate options was better. Percentage increase for traps are hard to follow. Attributes like two spike =2x damage are far easier to understand. I want to play a game not bust out excel and run calculus to play each board.
The Most Rewarding and In Depth Tower Defense Game I Have Played
This game is one of the few mobile games that I feel like the price tag is much more than reasonable with how much there is to do. The amount of different strategies one can employ with just a handful of traps is staggering, the branching skill tree, and the equipable items give you anything from more life to a better chance of getting rarer equipment and rarer runes. The runes add a risk and reward system that gives you various negative effects in exchange for a larger multiplier of experience for the selected level. My only wish for this game is for more traps because more traps has been proven to kill more adventurers.
- Jin Man Kim
- 240.6 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Horror/Fear Themes
- Frequent/Intense Cartoon or Fantasy Violence
- © 2019 Valsar
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