Dungeonism is a turn-and-tile-based dungeon crawler. It’s not quite a roguelike, but it is rogue-ish.
Taking equal inspiration from Pac-Man and Temple of Apshai, Dungeonism combines the strategies of turn-based RPGs and tile-based arcade games into a single unique gameplay style. It is engrossing enough to be played for hours, but its turn-based rhythm makes it easy to play in short bursts.
Fixed some buggy buttons.
Ratings and Reviews
Game breaking bug.
The game seems cool, but you can't get too far in a dungeon before the camera just bugs out entirely and you can't do anything except leave the dungeon. Rarely you might be able to recover from it, but besides those instances this bug effectively breaks the game.
Seems like a cool game so far, but I can only play so much of it before it's broken by the camera bug.
Played from start and got through forest 1 and 2, seems great. Forest 3 crashes randomly by showing part of a broken looking map that I can't move within. Please fix
Tap n Slash Greatness
One thing I have learned from using Amazon and Apple, is that one can rely on the reviews. If someone is going to take the time to write something, anything, about something, in this day and age- it should be important.
For that reason I am pausing from the usual hack and slash of this blog, to revierw a great app- Dungeonism. This game is a modern roguel-like, though some would say it is a rogue-like as it is rather forgiving. In the game you play an adventurer traversing a strange and distant land filled with monsters of all sorts. Truly the classics are represented here: bats, ogres, golems, spirits, ghosts- the archetypal dungeon types. Rivers and crevisses flow throughout the screen, mazes and puzzles challenge the dungeoneer. The music is great, the sound is appropriate and tends to release that rush of dopamine. The character can buy equipment, collect treasure and choose to increase a variety of skills with experience points.
By far the best thing about Dungeonism, is the graphics- not your usual fantasy pixel but a very stream-lined neon-like world. Once the player stops missing those video games of the 80's, they can sit back and really enjoy the experience of the game.
The only thing missing from Dungeonism is perhaps harder enemies or levels and no doubt the game needs more levels, though there are over a hundred screens to adventure through.
For that last and only last reason, I give the game 4.5 stars. If it expands and becomes just a bit harder it would join that elite group- the only game I would have on my phone. The other being Dungeon Raid.
Anyone notice a pattern?
- Jeffrey Fal
- 58.3 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- © Jeff Fal
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.