Eggggg - The Platform Puker
By Hyper Games
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Eggggg is a ridiculous two-touch platform game about vomit. It's an action packed and crazy experience, and tailored for mobile devices. Gilbert has an extreme allergy to eggs. Eating them will literally make him vomit like a fountain. He escapes from his mean aunt Doris in order to get to a birthday party, and needs to use his vomiting superpower to survive a world of angry cyborg chickens... of course.
"The most unique platformer mobile's ever seen?"
- Pocket Gamer
"The final story level is by far one of my favorite video game levels. Period."
"This is one of the best mobile games we've played in years."
In this game you will find
* A fun and playful game for young and old
* 21 crazy levels of vomiting action
* Smooth game controls – tailored for touch devices
* Included sticker pack for iMessage on iOS 10
* Eggg, Egggg, Eggggg and Egggggg
* Awesome and unique visual style by the Spanish illustrators Brosmind
The game is developed by the Norwegian studio Hyper Games, and is based one the movie "Gilbert's Cruel Revenge" by Maipo Film.
What's New in Version 1.5.3
Fixed a critical issue that prevented the app from launching on German-language devices
Great game! Horribly short, save your money.
The game is wonderful! Awesome graphics enjoyable concept, levels, and artwork. The obstacles and treasures are really fun!
Here's the HUGE UPSET, I can't remember what I paid ($3 or $4), but the game is tooo short, i felt like I plaid a "Free Lite" Version of this game. I didn't notice in the games description until now that I chose to review the app, but the game only has 21 levels, of which the first 10 are very short training levels. The last ten bonus levels (which are after fighting the final boss) are the fun and exciting levels with high anxiety obstacles that I enjoyed. Non the less, I completed the game within about 2 hours (including secrets and treasures) and felt really ripped off after paying about $4. Save your money, watch some gameplay walk through videos and you'll see what I mean. The levels only take about 1-2 minutes to complete, the final harder levels take about 6-12 minutes each your first time playing through them. After completing the game there's nothing extra left to do (unless you pay $3 more for 15 more levels) but to delete the app from your phone.
I honestly was expecting many many more levels for a premium priced ios game like this.
Almost the perfect amount of challenge
I like how the game gives the player plenty of chances to increase their jump accuracy skills with plenty of gradually increasing challenges.
The game doesn't dump the player immediately into any"one mistake and you die" situations. But those challenges must eventually be faced to make progress.
If I were to change anything, I'd make the first level much, much longer, with each challenge just a tiny bit harder than the last. Every so often there would be a sign that says "If you got this far, you've got the minimum skill for Level X." With 'X' being the level number that a warp portal next to the sign would take you to.
The first level would be full of lots and lots of randomly generated background visuals and sound effects so the player doesn't get bored as they get enough practice to proceed to new levels.
This will also ensure that easily frustrated players with lower skill levels will not give up too soon, while easily bored players with higher skills can skip on to the level that challenges them.
It's a win-win for players of all types.
Game designs shouldn't be completely linear. Such a structure forces the players to spend excessive amounts of time being stuck playing the one part of the game they are not good at and probably won't enjoy.
The game structure should automatically route different players to the different types of challenges that they find most enjoyable.
This game's art style is great and has a good enough story to make the idea work. Very estuve and inventive. My only problem is that we only get to play one level for free and its level design is very minimalistic. It seems like there could be some amazing level designs and cool mechanics that could be implemented. But we only really see one interesting mechanic that appears for one second (the pool) and then the level is over. After that I have to pay 15 dollars. Which I wouldn't mind paying for a promise if a full game, but with one small level that doesn't show much off, I can't spend such a hefty sum if it will not deliver. I hope you guys add some more levels to try out first. Please respond. And thank you for your time.
- Category: Games
- Updated: May 19, 2017
- Version: 1.5.3
- Size: 366 MB
- Languages: English, French, German, Italian, Japanese, Korean, Norwegian Bokmål, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
- Seller: Hyper Games AS
- © Hyper Games AS
Compatibility: Requires iOS 9.1 or later. Compatible with iPhone, iPad, and iPod touch.Apple TV: Yes
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