Endless Nights RPG
By Daniel Nations
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Endless Nights is a role-playing game in the rogue-like tradition, which means randomized adventure areas, random dungeons and a different adventure each time you play the game. The TitanFire RPG system used in the game provides for strategic combat by putting an emphasis on defense and on developing strategies to break through the defenses of your opponent during combat.
Endless Nights lets you play **your** way, with a skills-based system that recognizes the actions of your character in the game and develops those skills. This means you can choose to use a sword, or a mace, use magic or pray to the gods, and you never need worry about picking a class and no visiting trainers to 'learn' new skills.
A tweak to the rogue-like style is the Profile system, which allows for a certain amount of permanence with the inclusion of profiles that allow you to carry over some gold or gems to a new character.
Endless Nights Features:
* A rogue-like RPG with random quests, random dungeons and a new adventure each time you play.
* Over 100 different abilities to learn in the skills-based system.
* Strategic turn-based combat.
* Profiles let you choose a different way to play the game.
* Themed monster areas will have you clearing woods of spiders and taking out a group of kobolds.
* A crafting system that includes magical manastones that can be found or rewarded by quests.
Endless Nights is similar to RPG classics like Rogue, Moria, Omega, Angband and Diablo with a level of challenge similar to Demon's Souls and Dark Souls.
A sequel to Endless Depths, the game takes the fun out of the dungeon and into overland areas, providing random quests to go along with the goodness.
Note: The public domain tilesets used in Endless Nights come from the RLTiles collection. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup, and the font used for the Endless Nights logo was created by fontmesa at fontspace.com.
What's New in Version 1.06
* Minor fix
Great rogue-RPG fun
The Dev has has made a superior sequel! The original "Endless Depths" is fun and worth playing... And this new one is even better.
Note: May have a big or two... The "quests" are random. I've had the one with the torn paper six times so far... and never could find the 3rd piece in any of them despite searching everywhere each time. Maybe it doesn't exist and quest is impossible... but I don't think so.
And I best the game once. I got the the final boss and actually beat him!! (Thanks to have several invulnerability potions) and once I beat him- it crashed :(. I was hoping for a little cut scene or something... And maybe there is... I've only managed to get to and beat the final boss once and it froze... so until I can pull it off again I'm just assuming something happens.
Despite the above minor gripes, I give this 5 stars. I've definitely had 5 stars of fun already and I'm not bored of it yet :)
Great game. Can't seem to get enough. In later updates maybe you could add more races to the race mode. Maybe orcs or zombies, something of that nature. I also think there should at least be an option to save. Maybe a save point in one of the towns. It's just upsetting when I have to restart after all the work I put in with my dwarf necromancer. Other than that there are no flaws in my opinion and I just can't get enough!
Improvement over Depth
I like the additions that depths didnt have like the skills used decides your class instead of picking certain skill upgrades certain levels gained. Also the other playstyle options instead if just a rogue based game.
I would of given it 5 stars except Ive had buggy quests that are unfinishable and a couple times now I have had saved characters deleted because of a certain error found with the game save.
- Category: Games
- Updated: May 23, 2014
- Version: 1.06
- Size: 18.9 MB
- Language: English
- Seller: Daniel Nations
- © Nations Software
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.