Enigmo Deluxe is the iPad-enhanced version of our award winning game Enigmo:
* Enigmo winner of Apple Design Awary for "Best iPhone Game" at Apple's WWDC
Enigmo is a 3D puzzle game where you direct animated streams of flowing liquid so that the droplets get to their destination. Water, Oil, and Lava fall from Droppers and bounce around the walls of the puzzle. You move and rotate various types of bumpers, sliders, accelerators, and sponges in order to divert the flow of the falling droplets. The faster you complete each of the 50 levels, the more bonus points you receive.
The physics in Enigmo are truly amazing to watch! This is one of the most unique puzzle games ever created.
Enigmo Deluxe's enhancements over the iPhone version of Enigmo are:
• Built-in Level Editor which lets you create, edit, and play your own levels!
• Share your level packs with other users via the File Sharing in iTunes. This allows you to play your level packs with the iPhone, Mac, and PC version of Enigmo and vice-versa!
• Over a dozen free additional Level Packs included so in addition to the 50 regular Enigmo levels you can play hundreds of additional ones.
• An entirely new music soundtrack composed acclaimed Spanish guitarist Stefan Schyga.
The game was off the App Store for quite a while, but now it's back! Finally updated for iOS 8 and beyond. Many internal changes to get the game working again, plus it how uses iCloud to sync your progress across all iPads.
Ratings and Reviews
Bucket of problems
Loved playing this awesome game, so I got it on my new iPad Pro. Failed horrible, unbeatable. Trying to grab and control the items is a nightmare ! watching all the bonus points tick away while the pieces spin around out of control instead of moving
Thanks for bringing the game back to life!
Good game, but iffy iPad implementation
I've enjoyed Enigmo for the Macintosh, and looked forward to playing it on the iPad. It's an excellent game, and it seems just the kind of game that will benefit from a touch-screen implementation.
Unfortunately, the present implementation is a study in frustration. To solve the puzzles, you have to make very precise adjustments to the placement (both angle and location) of the tools, and the response of the program to the needed gestures is just too skittish. I find myself forever rotating a tool when I want to move it, and vice versa; moving the playfield when I want to move a tool; and activating a nearby tool instead of the one I want.
This ought to be a solvable problem, needing only more play-testing to fine-tune the gesture response. I expect that a future release will be better, but for now I suggest you wait--it's hard enough to solve the puzzles when you don't have to struggle to put something where you want it, and with the struggle you might be tempted to give up on a very good game.
With Family Sharing set up, up to six family members can use this app.