***** WHY *****
Escapology started as a side project of a Hyperbolic Magnetism team member (Split) while he was on tour with his band in Spain. He had found out about Ludum Dare competition and he wanted to participate.
***** HOW *****
He managed to create an almost complete game in less than 8 hours while traveling with his band . He developed everything primarily in a van and a hotel room. Unfortunately, he wasn't happy with a few aspects so he abandoned the game for a while. Few weeks later in Prague, he asked his fellow member to help him finish the game. They only needed 3 more days (and nights) to do so.
***** WHAT *****
Escapology is a simple yet challenging puzzle solving game with a unique atmosphere, challenging levels and beautiful retina graphics. Your task in each level is to move one or more wooden balls into their designated positions. Controls are really simple, just swipe in any direction and the whole board will move. As you progress further in the game, those new puzzles will need more and more of your brain power to solve.
***** FEATURES *****
- 6 game chapters
- 86 handmade levels (and more coming soon)
- Completely new, simple, but challenging gameplay
- Beautiful retina graphics
- Easy, medium, hard and extreme levels
Support for iPhone 6 and 6 Plus.
Ratings and Reviews
Easy to learn, a challenge to master, and beautifully designed — kept me playing for hours and even revisiting levels I’d already solved. A huge plus is that the single ad at the end is subtle and unobtrusive. Bravo!
Very steep difficulty
Wow, what a mind-screw of a game; much like labyrinth, the difficulty is in having to control the entire playing field, but here you have not just one token but many, plus a few obstacles that modify their path.
The initial training levels bring you up to speed quickly, and then the brutality sets in almost immediately. This game means business, and if you can't handle frustration and thinking way ahead you won't get far. Some levels are easier than they look, and some much harder; a trip to bonus land shows extremely simple but nearly unsolvable puzzles.
One of the things I liked he most about it is that it lets you skip levels, and if you can complete most but not all of a city, you can move on to the next. You're never locked into clearing a path like most app games. Also, it never wastes your time on useless animations, I hate games that are all flash. Excellent work.
Very polished, fun puzzler. Slightly different from anything else I've played before -- closest to sokoban, if instead of directly manipulating objects to goal points, you had to indirectly move them there by manipulating the entire floor underneath them.
Needs a back button, not just a redo. Also, it took me a bit to figure out the controls, as at first swipe I assumed I was moving the frame or blocks...not the floor (moving a floor would just cause balls to roll in place). My wife had the same problem until I suggested she imagine she were moving the floor and the flat discs that sat upon it. To address this, you could change the shape of the balls to something that indicates or heavily implies the bottom is flat (an icosahedron or dodecahedron, for example), or you could present the option to invert the control scheme.
- Jan Ilavsky
- 11.2 MB
- Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © Hyperbolic Magnetism
- In-App Purchases
- Infinity Undo and Redo functionality $0.99
With Family Sharing set up, up to six family members can use this app.