"The game manages to get over some of the hurdles of the game books quite neatly. So if this is your first trip into the classic universe, you'll probably have a damn good time." - PocketGamer - 8/10

"Fighting Fantasy Legends is a near-perfect balance of a gamebook and role-playing game." - 148apps - 4.5/5

"This is a quality adventure that brings out the best of some genuinely classic adventures." - TouchArcade - 4.5/5

Create your own adventures in a dangerous land of monsters, treasures and traps. From renowned authors Steve Jackson and Ian Livingstone (co-founders of Games Workshop) and Nomad Games, Fighting Fantasy Legends is a role-playing card game set in the world of Fighting Fantasy.

Travel across the land of Allansia with just a sword and some gold to your name and rise up to Legendary status. Play through the stories of three iconic gamebooks - City of Thieves, The Warlock of Firetop Mountain and Citadel of Chaos.

Each location has a shuffled deck of cards which includes fiendish creatures, powerful objects and dramatic events. You must build up your collection of powerful treasures and level-up your dice to have any chance of surviving the dangerous streets of Port Blacksand, the murky depths of Firetop Mountain or the looming shadows of The Citadel.

The world needs a Hero... you will give them a Legend.

• Based on the multi-million selling series of Fighting Fantasy Books.
• A card-based role-playing game with Roguelike elements.
• Thousands of choices ensure that no two games are ever the same.
• Uses the classic Skill/Stamina/Luck attributes.
• Take on powerful adversaries, such as Balthus Dire, Zagor the Warlock and Zanbar Bone.
• Kill monsters and add them to your Creature Codex.
• Travel across the region of Northern Allansia.
• Introducing a dice combat system unique to this game, where the player can upgrade their dice as they level-up.
• Meet iconic characters, such as Nicodemus the Wizard, Gareth Yaztromo and O'Seamus the Leprechaun.
• Earn Titles based on your deeds.
• Three difficulty levels.
• Permadeath mode - not for the faint hearted.
• Play exciting dice games, such as Runestones, Knifey Knifey and Dwarf Dice.

What's New

Version 1.38

We have fixed some minor issues.

Customer Reviews

4.5 out of 5

6 Ratings

6 Ratings

I tried...

Max Sykes

I tried so hard to like this game, but to no avail. Having played Sorcery!, I thought that this would be in the same spirit, give me the same feeling. This was not to be. It throws you into a random world, and gives you no context as to why you're there, or what your purpose is. You just go into a town, find out a bad guy is bad, then go off to find him. And the over world is BORING. I know that it's not typical for a game book to have an overworld, but so many other games did it so much better than this. The camera is way too close, and I had no idea where I was going, what I was doing, or if I was getting closer to my goal. I know that this isn't Sorcery!, but I've seen other Fighting Fantasy game books being played, and they're so much better than this. I'm sorry, I tried, and it failed.

Frustrating mechanics

The Objective Chipmunk

Updated Review:
This game has its merits, but isn't for everyone. At times, it can feel like the Sorcery series in its decision-based progression and semi-linear story path. It does a good job of mixing things up with each play through of a game segment, and the story does have some interesting moments. However, the game mechanics can be frustrating, and often felt to me like the game was "all luck and no skill." Almost all encounters are decided by dice rolls, and character progression (leveling up) allows you to upgrade your dice. Unfortunately, certain in-game events will place penalties on your dice that can result in immediate "fail" states. For example, you can be asked to roll at least 3 hits in order to pass a skill or luck test, then roll 5 hits but still fail because you also roll the penalty. These penalties are reversible through in-game perks, leveling up, or by paying gold in towns. Unfortunately, I found it difficult to restore my dice to normal. Upgrades and penalties were constantly affecting the same dice over and over, so I was just removing a penalty only to have it added back a short time later. With some changes to the way dice upgrades and penalties are applied, this could be a great game. As it stands, it's an ok game that will please some tabletop RPG fans, those who are patient, and fans of permadeath (those who enjoy a challenge).

Developer Response

Sorry you feel this way. The game was designed with replayability in mind. The intention was for you to explore the world and find different ways to solve the puzzles. There are ways to 'fix' your injured/cursed dice without spending gold, but you have to find them. I appreciate that this is a style of game which may not work for everybody.
Carl, lead designer



I absolutely love this game. It is a great mixture of exploration, luck and skill. Lots of luck, so if you do not like that this game is not for you. But plenty of choices that matter, and once you have been through an atea a few times you can make better choices. An early quest has you find several items in Blackwater. I've gone through it about 20 times trying to get the, either dieing or not having enogh gold eac time. But every run through different things happened, so it is not boring. I plan on revisiting it more later when I am stronger to get to events I wasnt strong enough early on. This game is a blast


Nomad Games Ltd.
102 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, Simplified Chinese
Age Rating
Rated 9+ for the following:
Infrequent/Mild Horror/Fear Themes
© Nomad Games Ltd. 2017


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