FINAL FANTASY TACTICS: THE WAR OF THE LIONS for iPad
By SQUARE ENIX INC
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■When downloading the app, a message currently appears stating that "FFT WotL" requires an update.
We are working on an update which will be available in September.
We apologize for the inconvenience, and we thank you for your patience and understanding.
All of the game's unit graphics have been redrawn in high-resolution. Don't miss this chance to play the sharpest, most beautiful FINAL FANTASY TACTICS yet!
■Improved Draw Speeds
The graphic drawing processes have been optimized for mobile devices. Say goodbye to choppy motion and crash bugs, and play with the quickest, smoothest abilities effects and animations to date!
A save slot which allows game data to be saved to iCloud has been added. It is now possible to migrate game data across multiple devices.
On the heels of its iPhone and iPod touch releases, Final Fantasy Tactics: The War of the Lions comes to the iPad!
Final Fantasy Tactics was the first tactical RPG in the Final Fantasy series. Originally released on the PlayStation in 1997, the game has since gone on to sell over 1.3 million units in total. The PSP remake, "Final Fantasy Tactics: War of the Lions" was released to critical acclaim in 2007 featuring added cutscenes, expanded storylines, and new jobs.
Now, in 2012, the battle continues on the iPad! Delve into deep strategic battle mechanics that feature tactical role-playing at its best and savor the story that put Ivalice on the map, all in their full glory on the iPad's screen.
What's New in Version 1.2.0
- Graphics have been enhanced for high-resolution displays.
- The speed of graphic drawing processes has been significantly improved.
- iCloud support has been added.
Great game, lousy touch experience
I’m a Final Fantasy fan, and Tactics was one of my favorites when it first came out for the Playstation. The compelling storyline, great characters, and strategic combat is a winning combination. So, I was really excited to see it come to iOS. My first impression was also really positive. While I loved the original art, the new art is even better; it is simply stunning.
However, all this marred by an awful touch interface. Selecting the right square to move to or target is really frustrating. The touch targets are too small, and terrain features and other characters are often in the way of where you need to touch. The screen rotates only in 90 degree intervals, which is annoying when you only want to rotate a couple degrees to get a better view of the squares you are targeting. Likewise, the zoom and vertical rotation are very limited, so often you are unable to find an angle that shows you what you need to see. The net result of this was slowing gameplay down, and really interfered with my enjoyment of the game.
This was not so much a problem on the console version, as the cursor moved discretely from square to square. But when moving to touch, they should have changed the controls more to match the new medium. Allowing the screen to rotate freely and supporting smooth pinch to zoom would go a long way to make this game more playable.
Best FFT version
By far the best way to play FFT, it fixes the engrish script from the PSX version, and the frame rate slowdown of the PSP version by giving you a wonderful foe-elizabethian script and a faster than PSX frame rate. Touch controls are nice in this SRPG style combat as positioning the camera is a breeze, while selecting particular units or positions to move to is still bothersome.(A problem the game has always had) Additionally the party roster menu takes a little longer to navigate by touch control. However this can be fixed by using a simple Bluetooth game controller or an Ipad gaming case with buttons, but the game stands just fine on it's own.
Overall this is the best version of FFT, with all the PSP enhancements, (Extra jobs, improved graphics, etc, plus the ability to pause mid-battle by alt-tabbing or locking your Idevice, and improved camera controls the PSX version really needed) but the classic menu system combined with the touch controls does slow down the flow of battle, so I suggest a simple Bluetooth controller or a Idevice game case with buttons, since this is a 40-80+ hour long classic SRPG. However they are in no way required, since the game stands just fine on its own
Great but annoying
I got the sequel to this game as a birthday gift from a friend a few years ago, and it's still the only FF game I've played all the way through as well as the only one I've enjoyed for more than an hour or so. Coming into this game, I find it to be significantly more difficult due to a lot of battle mechanics being very different, but that doesn't mean I don't still like it more than the other "normal" FF games. Personally, I think this game would be far better if there was some sort of optional tutorial story rather than a menu so it would be more fun to learn how to do battle and such, and it would also be more enjoyable if the text wasn't so complicated in some parts, but I guess that can't really be helped. However, there is a problem that I think CAN be helped: crashing. This game crashes a lot more than anything else I have on my first gen iPad, and I have a lot of games, the best of which are shooters. Considering the fact that Galaxy on Fire 2 NEVER crashes, despite being far more advanced in everything except story length, I think this crashing problem can be fixed. Otherwise, I give this game a 4 out of 5 stars.
- Category: Games
- Updated: Jun 05, 2013
- Version: 1.2.0
- Size: 656 MB
- Language: English
- Seller: SQUARE ENIX Co., Ltd.
- © 1997, 2007, 2012 SQUARE ENIX CO., LTD. All Rights Reserved.
Compatibility: Requires iOS 4.2 or later. Compatible with iPad.