The long awaited sequel to Fixum. Download Fixum 2: World. Travel the world solving puzzles, visiting landmarks. Gorgeous backgrounds, clever puzzles, new surprises.
Download today and we will give you 1000 coins for free.
JPSquare brings you its newest puzzle saga adventure "Fixum 2: World's A Part." Simple in its design, the object of Fixum is to switch or spin the patterned tiles to match your solution. Travel the world switching and spinning your way through 20 countries and 80 landmarks. More than 20 game modes and hundreds of levels keeps the game "fresh and fun" (which coincidentally was my nickname in high school).
G'day mate. Throw another shrimp on the barbie. Kangaroo. That's all the "Australian" i know. Set number 14 is now out. Fix to an ipad pro issue.
Ratings and Reviews
Just downloaded the game and I absolutely love it. However, when I closed the app and reopened it it would not allow me to continue where i left off. If I clicked on the level I was on a message would appear “must unlock and complete previous level” (not exact words but same message) I was on Italy, which is level 1, so how am I supposed to complete previous level when there is none? Please fix this problem
you need to click the landmark icons and not the background or the dark icons. the icons in color are the active sets. Hopefully that fixes your issue. If so, would you consider updating your review?
Another great game ruined by in app purchases
Very good puzzle game, except, there’s absolutely no reason for a game like this to involve “coins”, “lives”, or especially to introduce artificial delays before you can play again, except to try and get money from you. I have happily paid a couple of bucks (not $7.99) for this upfront, but these features designed solely to make it eternally profitable are not fun. I guess they’re making a lot of money that way, but that’s not a game that gets a lot of stars from me.
Hi there, ShoobyTaylor. Thanks for the time to submit feedback on our game. Hey, I totally get it. In-app purchases suck. Believe it or not, we hate them too. It's nice to hear that there are people out there who would gladly pay for IAP-free games upfront, but the reality is much more complicated than that. I could provide a lengthy explanation for why most games go this route, but the short of it is this: the only way we can get installs of our game is to make it free; the only way to get reimbursed for our development time is to provide IAPs to people who like playing it (or annoying ads, which NO ONE likes). And believe me, we are not swimming in cash. "We" are only two people who spend our nights (after putting our kids to bed) crafting and writing code for Fixum, adding features and new ways to experience it that we think are fun for our users. If you count the advertising dollars that we have spent trying to get exposure and free installs, we have made roughly 20 cents per hour of development time. Then we pay income taxes on that. Let's just say that we're not quitting our day jobs any time soon.
Now, by implementing an "artificial delay", we can allow anyone to play this game completely free with the hopes that a fraction of the people who really like it will consider to spend half the price of a 2-hour movie theater experience for maybe hundreds of hours of entertainment. I can tell you that there are some people who have played through the entire campaign without spending a dime in Fixum 2. It is possible, and we're honestly not trying to be underhanded in how we've structured it.
I'm very sorry that your experience with Fixum 2 compelled you to give us a poor rating, and I certainly hope that you would reconsider (especially since you seem to actually like the game itself). But I understand your frustration. Feel free to email me directly at firstname.lastname@example.org if you'd like to talk about some ideas that would help make your experience better (or even if you just want to vent some more... I'm cool with that). We're definitely open to suggestions!
Not a bad game, but...
It crashes constantly on my iPhone 8+. And, when I can get it to stay running, I will occasionally get stuck on a level with a preceding instructional interstitial. The interstitial has a “close me” X in the upper right corner, but it doesn’t do anything, forcing you to tap through several times to get through the multiple instructions the interstitial presents. You can’t see this instruction just once - you have to go through it *every* time. Frustrating. The game has potential, but the UX is absolutely appalling. 1 star.
i'm not sure why it's crashing so much. have you tried to restart the phone since downloading? i haven't gotten this complaint from others, so i'm curious what is going on. feel free to e-mail me if you want to try and get you past it. the x should work to dismiss the instruction if you've seen it already. i'm wondering if there is a memory issue going on here. i'd love to help if you e-mail me.
- James Porter
- 152.6 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2017 James Porter
- In-App Purchases
- 1000 coins $0.99
- 7500 coins $3.99
- 2500 coins $1.99
With Family Sharing set up, up to six family members can use this app.