"It's an experience that anybody can appreciate and one that offers hope for video games' potential to stir the soul." - TIME
"Flower represents an important moment in the development of interactivity and art." - The Smithsonian American Art Museum
"An experience that is unique and enthralling." - Wired
"Flower is a remarkable and exquisitely crafted piece of work that transcends the medium effortlessly." - The Telegraph
Experience award-winning Flower, now available on the App Store. Originally developed by thatgamecompany, Flower lets you take control of the wind as you explore and navigate beautiful, lush environments using motion controls. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your surroundings.
This is an interactive escape that takes you on an emotional journey like no other game you've ever experienced.
• Simple Gameplay Controls – Controlling the game is as simple as tilting your device in the direction you want to go.
• Lush and Interactive Environments – Vast grassy fields, blowing in the breeze, create a lush, immersive environment.
• Immersive and Emotional – Accessible to gamers and non-gamers alike, the game takes players on an incredibly personal and emotional experience.
Thank you for playing Flower.
* This version includes performance improvements and bug fixes.
Ratings and Reviews
Is Flower a puzzle game or is it a meditative adventure in which the sheer spectacle of floating across its stunning landscapes absorbs all your attention? Yes. Traditional gameplay concepts are paired with novel interactions, and masterful use of color, sound, and movement. Flower is as much an artful expression of rebirth and regeneration as it is a game, and an experience that broadens the understanding of what a game can be.
Don’t be fooled.
I really wanted to like this game. Unfortunately, it’s origin as a PlayStation game really shows. I think the problem that so many people have with controls is related to the fact that they were designed by gamers for gamers. They are hypersensitive, if you have not trained your reflexes to deal with extremely sensitive controls it is almost impossible to navigate the game smoothly. This is made worse by the fact that frequently the game will decide I need to see something and will take over the controls and fly me someplace I didn’t want to go without any warning. Trying to go more slowly means starting and stopping constantly, and since starting in motion begins by having you pulled backwards before you move forwards the entire process becomes erratic and jerky. Sometimes you need to get all the flowers, sometimes you don’t. I haven’t been able to figure out how to tell which are which. Ultimately, it’s this lack of feedback or information (am i in control? Do i have to blow on these flowers? Did i miss some? Where am i?) that mars what could have been a fun, relaxing game.
Glad to know it’s not just me...
...who finds the controls on this otherwise delightful game to be maddening. The tilt controls are really difficult to control; it’s not clear, for example, how to move down closer to the ground while moving forward. Sometimes you find yourself flying up in the air for no apparent reason. You have to be careful not to tilt your phone/iPad forward too far or your screen will flip on you. Also, the left-right tilt controls are unpredictable, at times moving left when you tilt right and at other times vice versa. The seemingly arbitrary nature of the controls can be really frustrating and mar an otherwise beautiful experience. If this were improved, this would be a five-star game.
- Annapurna Games, LLC
- 1.1 GB
- Requires iOS 11.3 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2009-2017 Sony Interactive Entertainment LLC. Flower is a trademark of Sony Interactive Entertainment LLC. Developed by thatgamecompany.
With Family Sharing set up, up to six family members can use this app.