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Food Fight iOS

By Playdek, Inc.

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Food Fight iOS makes mobile gaming tasty!

In Food Fight iOS players recruit fighting entrees and side dishes to build a battling meal for the ultimate food fight. Choose delicious and deadly entrees that will devour the competition; enlist Major Weiner and Private Pancake to team up with Mean Burrito, fortify your troops with side dishes and condiments and prepare to do battle; but beware! That sound you hear might be the Dog! And the Dog is always hungry...

Food Fight iOS brings the original card game to life and featuring the original’s Draft mechanic. Food Fight iOS also presents a quicker Boot Camp mode and an innovative, iOS specific, Campaign Mode. Play against others online or via hot-seat, or against the AI in offline mode.

The epic Campaign Mode let’s you battle across the land, defeating the Snack King Mascots in order to build your ultimate End Game Army. Your End Game Army had better be delicious, as you’ll soon face the dreaded Disposalor in the Under Whirled in the final battles for Breakfast, Lunch and Dinner.

Play Offline
•1-4 players
•Hot-seat versus 1-3 others
•Versus 1-3 AI players
•Campaign Mode

Play Online
•2-4 players
•Asynchronous play
•Find and create online games
•Player Profile to track your record

•Instructional tutorial
•Maintain and save multiple games
•Boot Camp and Draft Modes
•Game Center achievements in offline (non-campaign) mode

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Also by Playdek
Penny Arcade The Game: Gamers vs Evil; Fluxx; Can’t Stop; Summoner Wars; Ascension: Chronicle of the Godslayer; Nightfall


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iPad Screenshot 1
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Customer Reviews

Really fun, addictive, and well worth the money!

First and foremost, I saw another user talking about invasive notifications, I have yet to receive a single advertisement from the developers in the form of a notification. I also only play the campaign mode, so that could be why.

Food Fight could be classified as a deck-building game like Ascension and Dominion, but if I said it plays the same as either of those I would be sorely mistaken.

I bought this version before I purchased the physical card game. I figured it would be a good way to see if I liked the gameplay before dropping more money on the more expensive version. Needless to say I loved it so much J bought the card set and the expansion very soon after.

One thing the game does very well is explaining the core rules. It did take me a few rounds to actually grasp them but I had a very good idea of what was going on in the first round. It just took some time to understand the dynamics of the cards and how they are best played together.

I can't speak for the multiplayer setup as I haven't used it yet, but I've been playing the campaign off and on for about three months now and I'm still not finished with it. Of course that is more based on luck of the draw with some rounds/bosses and time invested, but it's one of the few IOS games I keep coming back to when I have 5 minutes or an hour to spare.

I highly recommend this game. Allow yourself get past the learning curve and learn the card dynamics, and you will too.

Fun, with some major weaknesses

First, the failure to confirm before erasing a player's campaign mode is just shameful. One slip of a finger (as I did) or curious friend poking around in your games and you could lose a lot of work! This needs to be fixed.

Second, the tutorial fails to mention the dog, and the in-game rulebook (which you really shouldn't count on people reading...) doesn't do a great job of explaining when/why the dog appears.

The tutorial is also weak in failing to explain that the unplated cards in your hand still are a part of the battle. This is amplified by the rather difficult-to-see (even on an iPad!) highlighting on currently usable cards. The red highlight is hard to see, and the light blue highlight that appears in campaign mode selection screens is almost impossible to see! On top of this, sometimes dragging cards into the play area is impossible (especially on the iPhone), so you can't even be sure if you're allowed to play a card or not.

As a result of these drawbacks, having not played the physical card game, I almost gave up on Food Fight before getting into it (and I play a lot of games like this one!). I'm glad I gave it another chance, but having just lost a campaign on one of my devices because of the oversight about starting a new campaign without confirmation, I might have to pause this game until there's an update!

Well done but missing one key aspect

Having not played the card game version of Food Fight I was pleasantly surprised how accessible they have made the iOS version. It is easy to learn, understand, and play in about 10 minutes. The animations and sound are great compliments to the game and the AI is well balanced.

My only issue with the game is the tutorial. Having never played the card game it did a good job of showing me game mechanics. It also did an ok job in explaining the Draft version of the game so I could understand how to build an army. Where it failed completely was in explains The Dog.

When I played my first game this completely new and confusing aspect game into light. How does The Dog become active? When I am playing against The Dog am I still playing against my opponent? Can I make The Dog go away? These are all aspects that were not covered in the tutorial and I am still wondering about after having the digital version for about 6 months.

If the tutorial was updated to explain this or if a print copy of the rules were in the app so I could read them it would've early increase my enjoyment of the game and reduce my frustrations.

Food Fight iOS
View in iTunes
This app is designed for both iPhone and iPad
  • $2.99
  • Category: Games
  • Released:
  • Version: 1.0.1
  • Size: 33.6 MB
  • Language: English
  • Seller:
Rated 9+ for the following:
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 4.2 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4s, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPad, and iPod touch.

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