forger is a digital sculpting and texture painting application for the artist who wants to be able to work on the go. forger lets you sculpt and texture paint while you are on the train, sitting on the couch, or waiting in a queue.
Featuring an intuitive multitouch interface, many sculpting brushes, powerful remeshing capabilities, the ability to import/export OBJ files, a desktop-class brush system, and many other awesome features, now thanks to forger you can sketch out ideas anywhere you go.
Save your scenes to the internal scene format and use the popular OBJ file format to import or export new models or base meshes, Alembic file import is supported too.
With many brushes to choose from; standard, clay, flatten, move, pull, smooth, pinch, inflate, crease, scrape, polish, planar, layer, stamp and mask. You will always find the one you need for the right task, each brush has an alternate function that does even more! Use custom stamps (alphas) to finish your models.
forger has a desktop-class brush engine that allows you to be able to do anything you would in a regular Desktop sculpting application, without compromises, whether you're after using brush images, need jitters or want to do smooth strokes, you no longer need to compromise your workflow for using a mobile app.
Professional concept sculpting
With two powerful remeshing algorithms (volume based remeshing and edge-flow topological remeshing), the ability to cap holes, slice, split and merge sub-meshes; doing concept sculpting on a mobile device is no longer a dream.
Increase the resolution of the model by multiplying the number of faces by four, whilst keeping the previous (coarser) version of the mesh as another sub-level. Step back and forth between levels to do big changes or work on details. Rebuild subdivision levels on previously subdivided meshes if importing from another software and carry on with forger!
Partial mesh visibility
Hiding parts of the model you are working on will help you focus on your sculpture, and getting to hard to reach areas.
Control the areas your brushes can affect by masking them. Masking will make sculpting in delicate areas easier.
Work in a non destructive manner by creating layers per sub-level for quick concepting and adjusting their intensities for different results.
Advanced stylus & external keyboard support
Users can choose whether they want brushes to be affected by pressure in strength or size. Users that are used to sculpting & texturing softwares will feel at home with keyboard support, allowing them to skip the learning stage of the app due to the very common shortcuts found in known Desktop 3D digital content creation tools.
Texture painting capabilities can also be added through an In-App Purchase, several texture channels (baseColor/metalness/roughness) can be created and multiple layers can be used for each channel, along with layer blending modes, masks, mask stacks, adjustment layers, forger texture painting tools have a Desktop-class brush system.
If you have any ideas on how this app could be improved, found any bug, or want to put in some feature requests, contact support.
Please do not leave feature requests or bug reports on the app review comments as they won't be tracked internally, consider contacting support before leaving a bad review as whether it is a dev error o some user error mistakes can be easily resolved, use the website support form or twitter to contact us.
-Now allowing simultaneous pinch/drag gestures for touch based navigation instead of only image projection.
-Added Apple Pencil custom double tap support.
-Added "quick selection" shortcut. (navigation shortcut + tap mesh changes selection)
-Improved non-manifold mesh checks now catching more possible errors.
-Added wireframe display support for texture painting mode.
-Added “Invert Transform” action to Transform tool. (resets the model and its pivot to the origin)
-Now materials can be assigned via drag & drop.
-Avoids Alembic file related crashes when trying to import broken files, now errors will be shown instead.
-Fixed a possible issue where if an external file being referenced was deleted by the user before saving the scene, it wouldn’t be stored along with it, now a temp copy of referenced files is stored internally to avoid this. (seen in painting context)
-Other small fixes and improvements.
Ratings and Reviews
Thought I had already rated and reviewed this. Whoops..
Anyway. Brilliant application! And the latest update that has introduced a new painting feature is extremely welcome.
Definitely looking forward to what the future brings. This is finally starting to feel like a mobile version of Zbrush albeit with a lot less brushes etc. (something I do hope will change over time) however despite that, the app works very well and you can see the developer has worked very hard to keep performance in mind.
I’d say the ease of use of this app is decent. But you’ll likely need to read the guide which is included to fully understand how to use the app and it’s features.
Overall, very impressed, keep up the great work and I genuinely hope to see this application blossom further with more brushes and other nifty features.
You can definitely get things done with this app unlike the very select few other modeling and sculpting apps available on the store. And again, whilst they do work (some of them anyway), the new painting feature blows them all out of the water when it comes to sculpting and texturing.
In short, I think this has the potential to be the real go to mobile app for sculpting and texture / color painting if its development continues like this. So consider buying it to the support the developer and the further development of the app.
Yup, it's really ZBrush!
The future has arrived in my mere pocket. The Retina display makes this possible. Even has subdivision levels. Brushes fully adjustable. I want to add exclaymation marks to these sentences. The modifier buttons offer two handed or careful two finger quick smoothing and even lighting direction change to highlight your relief area better.
BUG: zoom with two fingers is funky. Hardly works. The Home button helps get me a useful view at least. The quick tutorial shows three fingers seemingly on the wrong command. Needs a maintenance update. Works on iPhone 6s iOS 10.1.1 despite this zoom hassle.
Ah, zoom works better when I really move two fingers out drastically, so there's a threshold effect for this action. I'd prefer immediate fine control. Also, it's quirky enough that brush action kicks in as I'm just trying to zoom as one finger lifts off before the other. Please fix this utter deal killer. Other 3D apps have no such problem. I can't zoom in and out as I work and having to undo massive damage destroys my flow state of just sculpting. Even toy level app iDough readily does zoom/rotate simultaneously without invoking a brush.
BUG: double tapping to keep the smooth brush down invokes the rotation locking modifier.
BUG: the rotate gumball tool disables view rotate, meanly.
Developer Response ,
Hi there, all known issues were fixed in v1.6.0 and successive updates added new stuff, please update to get the fixes ;)
It’s easy to sculpt with the pencil
Honestly I wasn’t expecting the app to be so great. This is first time in my life when I was sculpting in 3D, I spent about 1,5 hours to create a nose I wanted and almost finished with face shape (thanks for the face template). It might sound a lot of time, but it’s actually very fast, compare to the computer and I had no experience. Super smooth app, all instruments on the side, I customized them a little bit and was ready to go. I wish the app will have an option to paint my work after I’ll finish, to make face look more realistic, maybe it does, but I didn’t found it.
If you have no experience, and you have Apple Pencil, definitely worth buying! Great job developers!
- Javier Edo Meseguer
- 25.1 MB
Requires iOS 12.1 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2009 - 2019 Javier Edo
- In-App Purchases
- Texture Painting $0.99
With Family Sharing set up, up to six family members can use this app.