By Nyarlu Labs
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Forget-Me-Not is a tiny little arcade game for one or two players. Mazes + monsters + shooting.
Run around the infinite, ever changing corridors of the NEON DUNJUN, gathering flowers and shooting everything. ZAP!
Grab the key to the next floor.. try not to let monsters take it off you. Once you've picked all the flowers, the doorway shall appear...
Grind the walls for a speed boost and the power of squishing!
Two player device sharing mode. Take a friend along to help and/or hinder you.
.oO( Standard ) - Start from the start, travel as far in as you can.
.oO( Shuffle ) - Oh no! Space/time has gone higgledy-piggledy. Play through levels in random order.
.oO( Survival ) - Same as standard but you only get one life. Make it count.
.oO( Seed ) - Everyone in the world gets the same set of levels, which changes once a day. Replay the day's levels as many times as you want to compete for highscores.
.oO( Arena ) - Trapped! There's just one big level. There's no door. Enemies keep appearing, flowers keep being replenished, the walls keep being blasted away. Oh, and you only get one life.
* Original - Like Forget-Me-Not 1.0.
* Arcade - Harder! Faster! Scarier!
Procedurally generated, screen-wrapping, destructible mazes. Tiny little pixelly graphics and zappy retro sound effects.
What's New in Version 2.0
Lots of tweaks to make things more balanced.
A couple new monsters and variations on the old ones.
New game modes - Seed and Arena.
Difficulty setting - Original or Arcade. Arcade is harder and faster, with more stuff.
New leaderboards. The v1.0 leaderboards are now locked - your old scores are preserved in glory forever!
*** NOTE! Apparently this update crashes on iOS 3.1.3, so if you're running that, hold off on updating. Sorry about that...working on a fix.
This is my first time to write a review for a game and I wouldn't be doing this unless I really really thought it deserved a recommendation. If you are a fan of puzzle type games. Tetris, lumines, PAC man, arcade games, etc. you will not be disappointed with this game. I read the reviews and even still was a little bit skeptical because I too think that some of these reviews are fake and bloated to make a game seem more popular. The developer/team or whoever made this game should be applauded. They got it right, its simply put a fantastic retro type feel, the game controls are simple, the gameplay is simple...
I bought it and can't stop playing. Procrastination 1, me 0. :)
Twas love at first sight...
I have to say right off the bat: I thought this game was amazing within the first 30 seconds of starting it up. The controls and idea of the game are simple and easy to understand, yet, when going deeper, you truly understand the depth and complexity found within this game. Everything in this game is fun and thrilling. From keeping up a large point streak, to choosing which enemies to confront or avoid, this game is exiting to the last second of your play through. An absolute must have for anyone looking for excitement and fun in their iPhone game.
Plenty of fruit and food to be eaten here. Flowers too.
FMN looks plays and sounds like a pure genuine 80s arcade game most similar to Mr Do or Pacman. It's got more to it with randomly generated levels, shooting, keys, potions multiple game modes and more. This keeps it very fresh and interesting. It's simple yet deep and very addictive.
The thing you won't find in other iOS games other than classic arcade ports is this forgotten balance of collecting food and avoiding bad guys the way FMN does it. I love it
I was worried about the controls before playing it but I have to say it works fine. The character kind of has a slide to his turns so it works well with swiping. It won't be as good as an actual joystick of course but it's still so much fun.
It takes up very little space and I don't know if it's perfect but it might be one of the only games you need on your device if you can stand the retro style.
- Category: Games
- Updated: Dec 20, 2011
- Version: 2.0
- Size: 3.2 MB
- Language: English
- Seller: Brandon Williamson
- © 2011 Brandon Williamson
Compatibility: Requires iOS 3.1 or later. Compatible with iPhone, iPad, and iPod touch.