Fortress Wars LITE
By Gaspar Mereu
Open iTunes to buy and download apps.
Build your own fortress, protect your soldiers and destroy the enemy before he uses some of the many available powerful weapons against you!
Use the wildest ammo types for your artillery in this strategy action game featuring destructable pieces with different materials, physics simulation, your own editable fortress with a wide variety of parts for the protection of your soldiers that comes with a very simple but effective rank system.
Here is a quick start tutorial:
Select a map sector and tap on a level
Drag unlocked pieces from the interface to build your fortress
You can buy ammo from currently unlocked weapons
Test your construction and play!
Tap anywhere to aim your cannon and release to fire looking at the power bar, you will be an expert in no time!
Follow us on facebook: tinyurl.com/angrybugs
Need assistance? please contact us, we are glad to help you: firstname.lastname@example.org
Great Idea, Poor Execution
The ability to design your own castle to defend against attacks is, in my opinion, the main attraction of an application like this. It makes the battles less rigid, and could easily be extended for some multiplayer action. However, there are a few things that prevent a player from being able to fully enjoy the game.
The most egregious problem is the inability to zoom out - or, in fact, scroll at all - to take a look at the enemy castle. Yes, you get a brief glimpse of the layout before you start shooting, but while you're shooting, there is no way of telling how the shot lines up with the enemy fortifications. A player is effectively shooting blind, which is especially bad when advanced weaponry is limited in usage. Personally, I would consider the aiming difficulty to be the main deal breaker here.
The castle builder can use some work, as well. There are times when the test function shows the castle standing perfectly fine, but once you enter the battle, you end up with a structure that's toppled over and a soldier bashing his head into the wall. Not to mention all the times when I try to drag something from the purchase screen, and it doesn't register my finger until it's already over one of my own parts - picking up something that has already been carefully arranged.
Overall, it's not terrible, but a lot of the gameplay elements - the important stuff - could use refining.
Oink vs Moo
If you like This game then you will love "Oink vs Moo"
There was NOOOOO control of the cannon! I couldnt even win level 1!!!!!!
- Category: Games
- Released: Dec 11, 2010
- Version: 1.0.1
- Size: 14.9 MB
- Language: English
- Seller: Gaspar Mereu
- © 2010 Angry Bugs
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.