By Halfbrick Studios
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Slice fruit, don’t slice bombs – that is all you need to know to get started with the addictive Fruit Ninja action!
From there, explore the nuances of Classic, Zen and the fan favorite Arcade mode to expand your skills. Slice for a high score, use powerups and special bananas to maximum effect, and go crazy on the multi-slice Pomegranate.
All Blades and Dojos now have a unique effect on gameplay. Want a ten-fruit Great Wave? Bouncing clouds to never drop a fruit? Swirling tornados for epic combos? Mix and match your gear, experiment with all the powers and find what works for you!
There has never been a better time to play Fruit Ninja, so unsheath your sword and see what’s new in the game that started it all.
This is still just the beginning – we can’t wait for everyone to join us!
This game contains optional in-app purchases. You can disable this feature in the settings menu of your device.
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What's New in Version 2.3.4
Ask and you shall receive! Fruit Ninja is back and armed to the teeth with all-new modifiers for your favourite blades and dojos.
Bonus skills and special surprises – whether you are fending off perplexing peaches or annihilating apples, this is the time to reach into your armoury for an extra fruity power-up.
Fixed a bug with level 42.
Stay juicy, ya’ll!
Correction: Former saddened ninja
Well done Halfbrick, you have redeemed yourselves. This fix for the previous update is great, with the new dojo and blade abilities and the gameplay-breaking glitches fixed, I finally feel like playing Fruit Ninja again. Many of my complaints from before are no longer valid, even the one about starfruit. Perhaps I was too one sided and didn't realize that starfruit made it TOO easy to obtain power-ups. As great as this is, there are areas I could see improvement. Leveling still feels like more grinding than it's worth, and I saw nothing wrong with bonus exp for the first five games of the day, perhaps providing a slightly lessened boost than before. Moreover, there is the matter of the old glorious dojo main menu and the apple-slicing loading menu which I feel should be re-implemented. They both really got me into the mood for the game. While I cannot give a perfect score, this definitely deserves praise for its comeback. Once again, well done Halfbrick.
Please bring back the online play option in multiplayer.
Hello, Halfbrick. I just want to say thank you for the awesome new power-ups you gave us in the blades we choose to use and I am glad we get to unlock lots of cool new stuff as we level up. Can you please let us compete against other real players again as you used used to a way long time ago. I remember those days (which if I'm not mistaken, literally goes all the way back to like iOS 5 or 6) when I would choose online play and have fun competing against real people. I truly have been waiting a long time for that to come back and I still want those days to return. If you guys would do that, it would be awesome. Thanks a lot
When did this game change so much? Now there r levels?! No, just no. I licked it when you could earn swords & backgrounds for different achievements. Now you can only get them from leveling up? Seriously? That's so lame! It takes forever to do that! There was a more sense of achievement with the old way! I haven't played this game in forever & now that I'm playing it again I'm very disappointed. I'm not complaining about the entire game though, I'm only complaining about the way you earn swords & backgrounds. It's not as much fun as it used to be.
- Category: Games
- Updated: Jan 26, 2016
- Version: 2.3.4
- Size: 90.4 MB
- Languages: English, Arabic, Chinese, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Traditional Chinese
- Seller: Halfbrick
- © 2011 Halfbrick Studios
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
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