FTL: Faster Than Light
By Subset Games
Open iTunes to buy and download apps.
The award winning PC spaceship simulation game from Subset Games comes to iPad! Includes the free expansion, FTL: Advanced Edition, which adds new ships, enemies, events, weapons, and more!
PC version’s awards include:
- IGN - Game Of the Year Nominee 2012
- PC Gamer - 2012 Best Short-Form Game
- Indie Game Festival 2013 - Excellence in Design
- Indie Game Festival 2013 - Audience Award
- Game Developers Choice Awards 2013 - Best Debut: Subset Games
In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
- Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle.
- Pause the game mid-combat to evaluate your strategy and give orders.
- Upgrade your ship and unlock new ones with the help of seven diverse alien races.
- Hundreds of text based encounters will force you to make tough decisions.
- Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same.
- Permadeath means when you die, there's no coming back. The constant threat of defeat adds importance and tension to every action.
Website - www.FTLgame.com
Twitter - @FTLgame
NOTE: Only compatible with iPad 2 or newer -- Will NOT run on iPad 1!
What's New in Version 1.5.14
-Prep for future iOS versions (64-bit support)
-More sound problems resolved
-Misc. minor bug fixes
Fun but frustratingly difficult
This is an excellent spaceship sim but too much relies on luck not skill. While randomness is part of its charm, all it takes is a a couple of bad events to seriously hinder your game, even if you're doing well. Make a bad roll on an encounter and a crew member could die or your hull takes several hits of damage. Couple unlucky missile hits and your oxygen is now seriously running low or a couple rooms are on fire. Having skill can help you somewhat in anticipating these events and prepare accordingly but there's only so much you can do with the resources available. Took me about a week before I could finally beat all three stages of the boss on easy. Another weakness is that for the entire game you have to gear according to what you need on the final encounter. What might be working for you now won't necessarily allow you to win the game. After I beat this boss and after several more failed attempts in other ships, I've no longer have much motivation to play and put all with all this frustration. Easy mode should be that easy. I think the only difference in modes is how. I have resources you get each encounter. I'd really hate to put up with this game on harder levels. No longer fun for me and I'm quitting.
Solid mechanics, hugely replayable space fun!
Outrun the oncoming wall of rebel ships in your tiny vessel, trying to bring the information that will save the vestiges of our home empire. You will fight real-time (but highly pausable) battles with pirates, cantankerous races, and the front lines of the rebellion, hoping to salvage enough money and materials to survive the trip.
Every new jump to a different location means new choices:
- how to balance your crew on the ship between running systems and putting out fires (literally) in battle
- to trust or not to trust the colony that seems to need your help
- which systems and weapons to buy to upgrade your ship
The game is as solid as a rock: never crashes, still surprises me, and challenges me to get better over time.
The blend of combat tactics, ship and crew development, and the "just ONE more turn" feel have kept me coming back to FTL for years. It has been one of the first games on each iPad I own, and I'm glad the developer is keeping pace with iOS changes so I can maybe finally advance to the hardest level…
mini 4 (iOS 10.x)
"[N]othing we’ve ever done so far ever has been a business-driven decision." That quote is from an interview with indie developers Ma and Davis on the reason they decided to bring this hit to the iPad. It wasn't motivated by anything short of their appreciation for their customers, evidenced by their decision to release all of the new content without additional charges to existing PC users (and new iOS users). Best. Developers. Ever. And, by the way, this is one of the most polished iOS apps I have ever played. My personal pantheon of gaming greatness—a very short list of titles—increased in number after the tutorial mission! **Edit: Many thanks for adding 64-bit support.