By Smart Go, Inc.
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Enjoy high-quality books about the game of Go on your iPad and iPhone. Replay moves and solve problems directly within diagrams. A better experience than printed books, at half the price.
- Free chapter for each book.
- Play and replay moves in diagrams.
- Interactive problem diagrams.
- Text enhanced with inline diagrams.
- Add your own notes anywhere in a book.
- Adjustable font and layout.
- Some multi-lingual books (Japanese, German, French & Spanish).
- Buy once, read on iPad, iPhone, and Mac.
SmartGo Books currently offers more than 100 Go books that you can buy using in-app purchase; more books are in the works. To help you choose, the free “Guide to Go Books” provides clues as to which books might be appropriate for your level.
- “Learn to Play Go” (vol. 1-5) by Janice Kim 3 dan & Jeong Soo-hyun 9 dan
- “Go: A Complete Introduction to the Game” by Cho Chikun 9 dan
- “So You Want to Play Go?” (levels 1-4) by Jonathan Hop
For more than 20 years, the Elementary Go Series books have been the standard texts for Go players who want to get a firm grasp of the fundamentals. Not only is the theory of Go explained clearly and simply, the reader is also given problems to show how these theoretical concepts are applied in actual games.
- “In the Beginning”
- “38 Basic Joseki”
- “Life and Death”
- “Attack and Defense”
- “The Endgame”
- “Handicap Go”
Improving your technique:
- “How Not to Play Go” (Spanish & French & English)
- “Double Digit Kyu Games”
- “Single Digit Kyu Game Commentaries” (vol. 1 & 2)
- “More Go by example”
- “Basic Techniques of Go”
- “Fundamental Principles of Go”
- “The Workshop Lectures” (vol. 1-5)
- “Cho Hun-hyeon’s Lectures on Go Techniques” (vol. 1 & 2)
– “Counting Liberties and Winning Capturing Races”
- “Tesuji and Anti-Suji of Go” (out-of-print)
- “Making Good Shape”
- “All About Ko”
- “Key Concepts in Life and Death”
- “How to Destroy and Preserve” (out-of-print)
- “Sabaki – How to Manage Weak Stones” (out-of-print)
- “Punishing and Correcting Joseki Mistakes” (out-of-print)
- “Correct Joseki”
- “Vital Points and Skillful Finesse for Sabaki”
- “Black to Play! Train the Basics of Go” (German & French & Spanish & English)
- “Graded Go Problems for Beginners” (vol. 1-4)
- “501 Opening Problems” & “501 Tesuji Problems”
- “Rescue and Capture” & “Tricks in Joseki”
- “Get Strong at Life and Death” & “Get Strong at the Endgame”
- “Shuko: The Only Move” (vol. 1 & 2)
– “Gateway to All Marvels: The Xuanxuan Qijing of 1347”
- “The most difficult problem ever: Igo Hatsuyôron 120” (German & English)
“Invincible: The Games of Shusaku” by John Power has been widely acclaimed as a masterpiece on one of the greatest Go players who ever lived. Enhanced with in-diagram replay, inline diagrams, and links to referenced games, be prepared to experience this classic in a whole new way.
“The Life, Games and Commentaries of Honinbo Shuei” by John Fairbairn provides a full-length biography, detailed commentaries on 79 of Shuei's games tracing the development of Shuei's elusive style, and a collection of Shuei's commentaries. A must-read for every serious Go player and student of Go history.
Pro game analysis:
- “Master Play: The Style of Lee Changho / Go Seigen / Takemiya / Kitani Minoru & Cho Chikun”
- “The Games of Fujisawa Shuko”
- “Modern Master Games: The Dawn of Tournament Go”
- “The Go Consultants”
- “Patterns of the Sanrensei” (Japanese & English)
- “Understanding Pro Games” & “Deep Thought” (vol. 1 & 2)
- Books on games by O Rissei, Naoki Hane, Keigo Yamashita, Go Seigen, Takemiya Masaki, and Sakata
Go is a 4000-year-old board game that originated in China. The two players take turns placing stones in an effort to surround territory. The rules can be learned in minutes, yet the complexity of the game provides lifetime enjoyment. Also known as baduk, wéiqí, and igo, it is played by millions of people worldwide.
What's New in Version 4.4.3
Fix crashing bug that could happen when going to a book sample that had not been downloaded yet.
Diagrams Make eBooks Better Than Paper Versions
The ebook format used in this app was designed with go books in mind. The diagrams, which are key elements of go books, have powerful features. When reviewing a game rather than just studying the numbered stones you have the option of actually stepping through the moves and watching the board evolve. Also, you can play problems out in the app.
I had a small library of paper books which I've been replacing with Go Book versions because they're so much better than paper.
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- Category: Books
- Updated: Nov 01, 2016
- Version: 4.4.3
- Size: 19.3 MB
- Languages: English, French, German, Japanese, Spanish
- Seller: Smart Go, Inc.
- © 2011 Smart Go, Inc.
Compatibility: Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- "Go: A Complete Introduction to the Game" by Cho Chikun$4.99
- "How Not to Play Go" by Yuan Zhou$4.99
- "Learn to Play Go: A Step-By-Step Guide to the Game" by Janice Kim$6.99
- "Graded Go Problems for Beginners 1" by Kano Yoshinori$6.99
- "Learn to Play Go II: The Way of the Moving Horse" by Janice Kim$6.99
- "Double Digit Kyu Games" by Neil Moffatt$4.99
- "Graded Go Problems 2" by Kano Yoshinori$6.99
- "Learn to Play Go III: The Dragon Style" by Janice Kim$6.99
- "Fundamental Principles of Go" by Yilun Yang 7 dan$9.99
- "Basic Techniques of Go" by Haruyama & Nagahara$8.99