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By ROBOX Studios

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"New and Noteworthy" - Apple "iGame of the Day" - Kotaku

Featured by Apple in the "Great Platformers" section!

Mother has lost her baby! It is up to you, kindly gamer, to safely navigate the baby's carriage through over 10 worlds of twisted Victorian delights, delivering the lost child home. Avoid the specter of Mr. Grimm, a shadowy figure intent on stopping you at every turn. Grimm: Ride of the Perambulator is a unique side-scrolling adventure set in a dark and stylized world.

- Use the accelerometer to guide the carriage through over 10 worlds and 8 mini-levels of twisted and macabre delights.
- Launch the baby from the carriage to solve puzzles and combat villainous enemies
- Survive the fiendish intentions of Mr. Grimm as he doggedly pursues you, presenting new challenges along the way.
- Enjoy the unique and handmade art of the Grimm world.

Faithful gamer, the fate of a small child is in your hands. Bravery and courage are needed. Go forth, dauntless perambulator!

- iPhone 5
- iPhone 4S
- iPhone 4
- iPhone 3GS
- iPod touch 4
- iPod touch 3 (16 GB and up)

"Exceptionally well made game with a hint of dark humor and original content. Grimm dares to go in a new direction with physics based platformers, and comes out with a winner. Super addictive and engaging game that’s worth every penny." - App Safari

Please follow the link below to visit our website for more information and to see: game trailers, teasers, screenshots, and more.

As always, thank you for your support! Stay tuned for updates and new features, coming soon, thanks to you!

What's New in Version 1.2

DEVICE REQUIREMENTS: Grimm runs on the following devices: iPhone 5, iPhone 4S, iPhone 4, iPhone 3GS, iPod touch 4, iPod touch 3 (16 GB and up)

Hark! What goodness lies ahead?
• Multitasking: Switch between apps without losing your place!
• Baby Strike! Hitting an enemy with the baby now kills them with a single hit.
• Easier Baby-Launching: Simply grab the carriage with your finger and aim. No need to brake.
• Faster baby-scooping by the carriage.
• Faster carriage jumping.
• Speed! Faster carriage speed and game speed in general.
• Better Checkpoints: The game now saves at the last point reached in a level. No need to replay what you've already completed.
• Retina Display home screen icon (more Retina graphics coming!)
• Level tweaks and improvements

A sincere thank you for your support of Grimm! You've helped to make this update and future ones possible. Onward, brave pram!

iPhone Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

Customer Reviews

Clever, intelligent, and wicked in so many ways

When I finally got an iPhone 4, this was the first game I downloaded, and I was not disappointed. Game play is exciting and challenging and keeps you on your toes. The storyline and visualization of that story are brilliant; you're a runaway baby carriage let loose in a Victorian-styled world that is wonderfully illustrated, rendered and sharp. And you have the ability to spring the happy-to-be-airborne tyke out of the pram to attack anyone who stands in your path as you race to find your mum. Putting an infant in harms way has never been so much fun!

Great style, not a great game

In a slew of stylistically boring games that promise unique gameplay, I'm usually quick to latch onto the titles that offer some real creativity in the visual/audio department. Unfortunately, Grimm falls short in the opposite way. It's a wonderfully creative visual effort with truly lackluster gameplay.

The levels are repetitive, extremely linear, and even when new design element are introduced, they only become visual replacements for older elements. The game often forces the player to repeatedly do non-challenging tasks that serve no purpose other than to slow the game down. Slowly picking up 3 skulls from the same place and lobbing them into a basket is not my idea of good puzzle design.

The pacing is also poor. Often the gameplay stops for lengthy periods to show you a very slow, visually-uninteresting animation of a boulder rolling over enemies, or worse yet, to warn you ahead of time of an incredibly obvious trap up ahead. Some of these last a good 20 seconds and are placed right after continue points. Very annoying.

The sound is mixed bag. The music is generally good with lush orchestral arrangements of a very Elfman-esque nature. They are a bit status quo for the genre, and the loops are quite short, but they work fine. The sound-effects, on the other hand, are pretty bland and unsatisfying. Jumping on the head of a satanic Druid only to be rewarded with a soft "scuff" isn't satisfying. That, right there, I found to be severely off-putting. The baby crying sound loop is very short and often sounds like a broken record. However, kudos to some of the voice-acing. The "lipsum text" muttering Druids and the bumbling drunks were very fun.

The one positive is that the developers appear to be addressing a lot of the technical and speed issues, however, there are some overarching design flaws that I think will only be rectified by starting over with a sequel.

It is unfortunate because the visual design, inspired by Edward Gorey Victorian-gothic drawings, is wonderfully endearing and a creative setting in which to present an overall, lackluster game.


Honestly, I don't know how you could expect more than this from an iPhone game: It's ridiculously cute, drawn and executed beautifully, and endlessly entertaining. I throw the baby around the screen just to hear it make those little noises.

I didn't even know an update was coming, but it solved the only issue that bugged me: Now I can pause it (when my real baby starts screaming or to take a phone call) and come back to the same spot later on.

You won't be disappointed, best game on my phone by FAR.

View In iTunes
  • $0.99
  • Category: Games
  • Updated: Feb 24, 2011
  • Version: 1.2
  • Size: 54.3 MB
  • Language: English
  • Seller: Robox Studios, LLC
Rated 12+ for the following:
  • Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 3.0 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad, iPod touch (3rd generation), iPod touch (4th generation), and iPod touch (5th generation).

Customer Ratings

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