Screenshots

Description

Get ready for some Ice Cream Headaches! The second Adventure Pack is now available!

Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory! Guild of Dungeoneering is a unique turn-based RPG with a twist: instead of controlling the hero, you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs and card based battles, manage your Guild building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

Build up your Guild with new rooms to attract new classes of adventurer and collect powerful items and abilities. From lowly Chumps to renowned Cartomancers, you’ll need all the recruits you can get in this challenging rogue-like RPG where no two dungeons are ever the same. Lead your hero to battle with the dangerous dungeon overlord, where his skill will be put to the ultimate test - for the glory of your Guild!

Guild of Dungeoneering will reward you for purchasing now by giving you all future content updates for FREE! As each content update is made, we may be charging a little bit more for the game.

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

All this plus our first expansion pack, Pirates Cove, is available now!

Does not require an online connection to play.

NOTE: Guild of Dungeoneering does NOT run on the iPad mini 1, iPad2, iPhone 4 or similar hardware.

Features:
• A turn-based RPG card game with a truck ton of personality, unique pen and paper visuals, catchy music and hilarious writing!
• Take control of your fledgling group of heroes and lead them to victory! (after admitting to a few defeats of course)
• Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt
• Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!
• Manage your guild carefully and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment. Improving your guild means you'll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord.

What's New

Version 1.5

Watch out for Ice Cream Headaches! Our second Adventure Pack is now available as a FREE update!

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

If you have previously beaten the game you should restart in one of your old save slots and take on the new region with a new save using the 'icecream shortcut' option.

We have also included some bug fixes & much improved memory usage to reduce crashes on some older devices.

Customer Reviews

4.7 out of 5

381 Ratings

381 Ratings

A very good game

Quartz110

I like the approach to the graphics, and the card based play. Even the music is amusing when your character dies. Its a good game.

Maybe it's just me, but the cards are a little confusing to figure out in terms of which ones compliment each other. It would be good if there was a tutorial that said what the differences between the traits were, and more information on the character strengths/weaknesses are. For instance, I got a monk, but I'm not sure how to use him and what cards to use with him because I'm not sure what his strengths are.
Also, I expected to die a lot, but sometimes it happens after a lot of time has already been spent. You carefully plan and get good cards, and move slowly, then you get killed by a sudden strong enemy that's a lower level than you.
Also, it would be nice if you could keep the traits you spend a long time obtaining for a character. When your character dies - and it's setup for that, you have to start completely over without the traits you spent an hour to get.
Last, if the characters lose everything when they die, then it would be nice if they could replay dungeons. Once you finish a level you can't access it again, which means you're moving on to harder levels with your weak brand new character each time he dies.
Thanks for your time.👍🏻

Lots of fun!

Wyrmcutter

A very cute presentation with lots of pokes at RPGs. The combat is surprisingly deep, with each class requiring its own strategy.

Don’t know how far I am into the game, but it it seems the base classes become less useful as you unlock the higher tiers. It would be nice to either have a system (like the battle scars) that can make the earlier classes more powerful, or perhaps have some dungeons that require certain classes (like a stealth based run requiring a cat-burglar, or a maritime level requiring a sailor,etc). Maybe some dungeons give certain classes a buff, and others a disadvantage.

Apologies if any of the above show up later. Either way, a great game!

Worth the price of admission

Jeb Shrub

Paid for the main game. Worth 6$ by itself. A novel new concept merging dungeon building, card fighting, and old school D&D style rng. Advancement is in unlocking new characters rather than building old ones, which at first glance is a weakness that will get repetitive, but has stood rather well in my 40+ hours game time.

It's addictive because you can't build an unbeatable behemoth.

The music is a good touch, but I would like a full soundtrack rather than small bites of it. This is, however a cheap game, not a concept album.

The humor of the game and story shines in the effort it shows without being obnoxious. It's been the source of many lighthearted chuckles and nostalgic memory triggers harkening back to my golden days of dice and braggadocio around a gaming table.

The best part? The main game is just an appetizer, because the addons (which rival the main game in length and concept innovation) are included in the price.

One word to describe this game?

WORTH.

Information

Seller
Gambrinous Ltd
Size
377.6 MB
Category
Games
Compatibility
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
Languages
English
Age Rating
Rated 12+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Copyright
© 2013 Gambrinous Ltd
Price
$5.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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